Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
2 artilleries moved from France to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 artilleries and 4 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern France to Yugoslavia
2 aaGuns, 1 armour and 3 artilleries moved from France to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - Germans
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Novgorod roll: 4
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in Denmark roll: 3
Rocket attack in Gibraltar does 5 damage to harbour owned by Americans
Rockets in France roll: 5
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Germans take Bryansk from Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
10 armour, 13 artilleries, 13 infantry and 20 mech_infantrys moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 10 armour, 13 artilleries, 14 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 10 armour, 13 artilleries, 14 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Russia
3 artilleries and 1 infantry moved from Novgorod to Karelia
1 fighter moved from Southern Italy to Yugoslavia
3 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Holland Belgium to France
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Yugoslavia
2 artilleries and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,3
Germans collect 56 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 56 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
Airborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to Novgorod
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 techTokens; 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Shan State to Eastern Persia
6 armour, 4 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
Airborne Attack Move - Japanese
2 infantry moved from India to Eastern Persia
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 7 armour, 2 bombers, 6 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 11 mech_infantrys
Japanese win, taking Eastern Persia from British with 7 armour and 2 bombers remaining. Battle score for attacker is 42
Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 11 mech_infantrys
Casualties for Japanese: 6 infantry and 5 mech_infantrys
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking Philippines from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to India
1 artillery moved from India to West India
2 bombers moved from Eastern Persia to India
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa
3 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
2 artilleries and 3 infantry moved from Suiyuyan to Chahar
1 aaGun moved from Kazakhstan to Volgograd
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 destroyer placed in 36 Sea Zone
1 fighter and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 63 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 0 techTokens; 33 PUs;
British buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Union of South Africa to Iraq
5 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to Norway
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
2 fighters moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win, taking 97 Sea Zone from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Germans
Rocket attack in Iraq does 2 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 2
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 2
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Denmark roll: 5
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 6
2 artilleries and 2 infantry moved from Russia to Smolensk
1 armour, 2 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Western Ukraine to Smolensk
3 artilleries, 1 infantry and 4 mech_infantrys moved from Karelia to Finland
Germans take Finland from Americans
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from Russians
9 armour, 13 artilleries, 14 infantry and 20 mech_infantrys moved from Vologda to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 2 damage to unit: factory_major
Bombing raid in United Kingdom causes 2 damage total.
Battle in Smolensk
Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Samara to Volgograd
3 aaGuns moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Yugoslavia
1 bomber moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
2 armour and 2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 fighters
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
3 fighters and 1 tactical_bomber moved from Norway to Denmark
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Airborne Attack Move - Russians
intercept Denmark?
No. Let’s see if the AAA can take them down.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
3 fighters and 1 tactical_bomber moved from Norway to Denmark
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Airborne Attack Move - Russians
Combat - Russians
Air Battle in Denmark
Russians attacks with 4 units heading to Denmark
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Denmark
Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Denmark causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 54 infantry moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Denmark to Norway
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Improved Artillery Support
Activate Technology - Japanese
Japanese activating Improved Artillery Support
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 6 infantry and 2 transports; Remaining resources: 0 techTokens; 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Americans
1 armour moved from Eastern Persia to Persia
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from India to Persia
1 bomber moved from India to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
Airborne Attack Move - Japanese
2 infantry moved from India to Persia
2 infantry moved from Japan to Korea
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Persia from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 artillery moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from Chahar to Buyant-Uhaa
1 artillery moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Olgiy to Timguska
1 bomber moved from Persia to India
1 artillery moved from India to West India
1 infantry moved from India to West India
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 fighters and 2 transports placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 0 techTokens; 79 PUs;
Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 fighter moved from Norway to 113 Sea Zone
2 fighters moved from 91 Sea Zone to 113 Sea Zone
1 armour moved from Manchuria to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour and 2 infantry moved from Manchuria to Jehol
Combat - Americans
scramble to z113?
Yes, let’s do that. Unless I’m mistaken it’s 3@3 vs 1@2 + 3@4. I suppose you have a couple of hits with your carriers but that causes the jet fighters to not be able to defend even if attacked until the carrier is repaired. And you can’t get out of the Baltic so you need to repair at Leningrad which you won’t hold.
Still surprised about this attack.
who says America can’t afford a naval base?
Oh for fuck’s sake. I lost the 3 fighters and took no hits on the carriers. So triplea decded to sink my carriers. WRONG. I will stop the attack and edit back my carriers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total