@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 1 techTokens; 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Japan to 35 Sea Zone
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
Airborne Attack Move - Japanese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour and 1 harbour; ANZAC defend with 3 fighters
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in Amur
Japanese attack with 5 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 submarines
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 infantry moved from India to West India
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 35 Sea Zone to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 aaGun moved from Sikang to Kazakhstan
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,3,2,5,5,6,4,3,6,6
Japanese collect 51 PUs (10 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 0 techTokens; 36 PUs;
British buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 bomber and 4 fighters moved from Norway to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 97 Sea Zone from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
scramble?
Guess I’d better not. Perhaps I miscounted or had some plan to do something different.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 0 techTokens; 36 PUs;
British buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 bomber and 4 fighters moved from Norway to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 97 Sea Zone from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 destroyer and 2 transports
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - British
4 fighters moved from 113 Sea Zone to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to Norway
1 aaGun, 1 armour, 4 artilleries, 3 infantry and 7 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 bomber placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
2 artilleries moved from France to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 artilleries and 4 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern France to Yugoslavia
2 aaGuns, 1 armour and 3 artilleries moved from France to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - Germans
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Novgorod roll: 4
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in Denmark roll: 3
Rocket attack in Gibraltar does 5 damage to harbour owned by Americans
Rockets in France roll: 5
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Germans take Bryansk from Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
10 armour, 13 artilleries, 13 infantry and 20 mech_infantrys moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 10 armour, 13 artilleries, 14 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 10 armour, 13 artilleries, 14 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Russia
3 artilleries and 1 infantry moved from Novgorod to Karelia
1 fighter moved from Southern Italy to Yugoslavia
3 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Holland Belgium to France
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Yugoslavia
2 artilleries and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,3
Germans collect 56 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 56 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
Airborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to Novgorod
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 techTokens; 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Shan State to Eastern Persia
6 armour, 4 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
Airborne Attack Move - Japanese
2 infantry moved from India to Eastern Persia
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 7 armour, 2 bombers, 6 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 11 mech_infantrys
Japanese win, taking Eastern Persia from British with 7 armour and 2 bombers remaining. Battle score for attacker is 42
Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 11 mech_infantrys
Casualties for Japanese: 6 infantry and 5 mech_infantrys
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking Philippines from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to India
1 artillery moved from India to West India
2 bombers moved from Eastern Persia to India
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa
3 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
2 artilleries and 3 infantry moved from Suiyuyan to Chahar
1 aaGun moved from Kazakhstan to Volgograd
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 destroyer placed in 36 Sea Zone
1 fighter and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 63 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 0 techTokens; 33 PUs;
British buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Union of South Africa to Iraq
5 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to Norway
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
2 fighters moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win, taking 97 Sea Zone from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Germans
Rocket attack in Iraq does 2 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 2
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 2
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Denmark roll: 5
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 6
2 artilleries and 2 infantry moved from Russia to Smolensk
1 armour, 2 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Western Ukraine to Smolensk
3 artilleries, 1 infantry and 4 mech_infantrys moved from Karelia to Finland
Germans take Finland from Americans
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from Russians
9 armour, 13 artilleries, 14 infantry and 20 mech_infantrys moved from Vologda to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 2 damage to unit: factory_major
Bombing raid in United Kingdom causes 2 damage total.
Battle in Smolensk
Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Samara to Volgograd
3 aaGuns moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Yugoslavia
1 bomber moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
2 armour and 2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 fighters
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
3 fighters and 1 tactical_bomber moved from Norway to Denmark
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Airborne Attack Move - Russians
intercept Denmark?
No. Let’s see if the AAA can take them down.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
3 fighters and 1 tactical_bomber moved from Norway to Denmark
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Airborne Attack Move - Russians
Combat - Russians
Air Battle in Denmark
Russians attacks with 4 units heading to Denmark
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Denmark
Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Denmark causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 54 infantry moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Denmark to Norway
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Improved Artillery Support
Activate Technology - Japanese
Japanese activating Improved Artillery Support
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 6 infantry and 2 transports; Remaining resources: 0 techTokens; 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Americans
1 armour moved from Eastern Persia to Persia
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from India to Persia
1 bomber moved from India to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
Airborne Attack Move - Japanese
2 infantry moved from India to Persia
2 infantry moved from Japan to Korea
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Persia from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 artillery moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from Chahar to Buyant-Uhaa
1 artillery moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Olgiy to Timguska
1 bomber moved from Persia to India
1 artillery moved from India to West India
1 infantry moved from India to West India
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 fighters and 2 transports placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 0 techTokens; 79 PUs;
Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 fighter moved from Norway to 113 Sea Zone
2 fighters moved from 91 Sea Zone to 113 Sea Zone
1 armour moved from Manchuria to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour and 2 infantry moved from Manchuria to Jehol
Combat - Americans