none
G40L variance vs simon33 (allies + technologically superior Soviet Union)
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1-2 here your tac’s hit in the first round is removed:
Rolling 1d6:
(6)1-4 here your tac’s hit in the second round is removed:
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Oops, left off the dice:
Rolling 1d6:
(1) -
Ok bummer.
You get your 4 planes back. Should have taken your offer. I don’t think I saw how generous it was.
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ok edit however you see fit and you can do the allies move.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 transports; Remaining resources: 6 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung -
Scramble SZ112?
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sure. all good.
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But what about the scramble in SZ112?
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Ok, given that I think a scramble would be ridiculous here, I’m going to assume no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 transports; Remaining resources: 6 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in Norway
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in KwangtungNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to Kwangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 factory_minor placed in Korea
3 artilleries, 2 bombers, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Chinese takes Shantung from Japanese
EDIT: Chinese takes Kiangsu from Japanese
EDIT: Chinese takes Kiangsi from Japanese
EDIT: Chinese takes Chahar from Japanese
EDIT: 2 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
EDIT: 1 infantry moved from Anhwe to Shantung
EDIT: 1 infantry moved from Anhwe to Kiangsu
EDIT: 1 infantry moved from Anhwe to Kiangsi
EDIT: 1 infantry moved from Anhwe to Chahar
EDIT: 1 infantry moved from Hopei to ShensiCombat - Chinese
EDIT: Recording Battle Statistics
EDIT: Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Anhwe to Chahar
1 fighter moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy Bomber
British giving technology to UK_Pacific: Heavy BomberPurchase Units - British
British buy 2 bombers; Remaining resources: 0 techTokens; 2 PUs;Combat Move - British
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Eastern Persia to 39 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -1
Casualties for British: 1 bomber and 1 fighter
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
2 fighters moved from Normandy Bordeaux to 112 Sea ZonePlace Units - British
2 bombers placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 armour, 1 bomber, 1 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 armour and 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 fighter moved from Western Germany to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Belarus to Russia
2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
15 armour, 5 artilleries, 18 infantry and 8 mech_infantrys moved from Smolensk to RussiaCombat - Germans
Battle in Russia
Germans attack with 17 armour, 5 artilleries, 2 bombers, 2 fighters, 18 infantry, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 3 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 52PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour and 2 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 6 armour, 5 artilleries, 2 fighters, 18 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 7 armour, 3 artilleries, 3 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 armour and 3 mech_infantrys moved from Western Germany to Germany
2 armour moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to France
3 armour and 2 mech_infantrys moved from Denmark to Germany
2 aaGuns moved from Denmark to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Germany
3 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 96 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - Russians
Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
1 infantry moved from Bryansk to Russia
3 artilleries and 9 infantry moved from Tambov to Russia
1 infantry moved from Novgorod to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Russia
Russians attack with 3 artilleries and 10 infantry
Germans defend with 1 airfield, 11 armour and 1 factory_minor
Germans win with 2 armour remaining. Battle score for attacker is 12
Casualties for Germans: 9 armour
Casualties for Russians: 3 artilleries and 10 infantryNon Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 7 infantry moved from Finland to Karelia
1 artillery moved from Kansu to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from India to West India
1 bomber moved from Siam to West IndiaCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry; French defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
retreated to West India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 tactical_bomber moved from Siam to India
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 aaGun moved from Siam to French Indo China
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 armour placed in India
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5,6,6,5,6,2,5
Japanese collect 17 PUs (5 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from India to West India
1 bomber moved from Siam to West IndiaCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry; French defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
retreated to West India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 tactical_bomber moved from Siam to India
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 aaGun moved from Siam to French Indo China
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 armour placed in India
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5,6,6,5,6,2,5
Japanese collect 17 PUs (5 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode





