Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to Karelia
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Tambov to Volgograd
2 bombers moved from Western Ukraine to Volgograd
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 bombers
Americans defend with 2 fighters; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 fighters
Battle in Bryansk
Germans attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Volgograd to Russia
1 fighter and 2 tactical_bombers moved from Egypt to Romania
8 armour and 8 mech_infantrys moved from Germany to Baltic States
3 armour and 4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in France
4 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 armour, 3 bombers and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
1 artillery moved from Novosibirsk to Kansu
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Manchuria to Jehol
2 infantry moved from Novgorod to Karelia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 units repaired.
2 bombers and 3 fighters moved from Japan to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 bomber and 1 tactical_bomber moved from India to West India
1 armour moved from India to West India
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
2 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
Combat - Japanese
Battle in Tanganyika Territory
Battle in 95 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 submarines; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
2 submarines owned by the British Submerged
Americans win, taking Tanganyika Territory from British with no units remaining. Battle score for attacker is -5
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Battle in West India
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
2 bombers and 2 fighters moved from 20 Sea Zone to French Indo China
2 battleships, 2 carriers and 4 transports moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from West India to Syria
1 bomber moved from West India to Egypt
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,4,2,4,6,6
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 9 armour, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Karelia to Belarus
Combat - Americans
Battle in Normandy Bordeaux
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Belarus
Americans attack with 1 armour
Germans defend with 1 aaGun and 1 armour
Germans win, taking Normandy Bordeaux from Italians with 1 aaGun and 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 infantry and 1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Hopei to Kansu
2 infantry moved from Kwangsi to Yunnan
3 armour moved from Korea to Buryatia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Norway
4 infantry and 4 mech_infantrys placed in Eastern United States
3 armour placed in Korea
3 armour placed in Kwangtung
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from 102 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Quebec: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
3 infantry moved from Suiyuyan to Kansu
2 infantry moved from Anhwe to Kweichow
Place Units - Chinese
8 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
Purchase Units - British
British buy 1 bomber and 3 infantry; Remaining resources: 1 techTokens; 3 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to Tanganyika Territory
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tanganyika Territory
British attack with 1 armour
Japanese defend with 1 armour
British win, taking Tanganyika Territory from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 submarines moved from 71 Sea Zone to 78 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Quebec to 106 Sea Zone
Place Units - British
1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Persia to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 mech_infantry
EDIT: Adding units owned by Italians to Persia: 1 mech_infantry
EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Italians to Iraq: 1 mech_infantry
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Okinawa
Battle in Malaya
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 fighter moved from Karelia to Norway
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_major; Remaining resources: 53 PUs;
Germans buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Novgorod
8 armour and 8 mech_infantrys moved from Baltic States to Novgorod
3 armour and 4 mech_infantrys moved from Poland to Novgorod
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun moved from Belarus to Novgorod
2 aaGuns and 3 infantry moved from Bryansk to Belarus
2 bombers moved from Russia to France
3 armour, 3 bombers and 3 mech_infantrys moved from Germany to France
1 fighter and 2 tactical_bombers moved from Romania to Southern Italy
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in France
2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Russians has no rockets to fire
2 artilleries and 9 infantry moved from Karelia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 aaGun, 1 airfield, 13 armour, 1 factory_minor, 1 harbour and 12 mech_infantrys
Germans win with 13 armour and 8 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 9 infantry
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 18 infantry moved from Jehol to Chahar
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to 19 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 submarines; ANZAC defend with 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from 37 Sea Zone to India
1 aaGun moved from French Indo China to Siam
2 fighters moved from French Indo China to India
1 carrier moved from 39 Sea Zone to 60 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Syria to Western Germany
1 bomber moved from Egypt to Germany
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,3,5,5,6
Japanese collect 10 PUs (8 lost to blockades); end with 11 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Purchase Units - Americans
Americans buy 12 armour and 3 artilleries; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 cruiser and 3 destroyers moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 armour moved from Kwangtung to French Indo China
Americans take French Indo China from Japanese
Combat - Americans
Strategic bombing raid in Western Germany
2 bombers killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 93 Sea Zone
Americans attack with 1 cruiser and 3 destroyers
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 93 Sea Zone from Italians with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 94 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery moved from 119 Sea Zone to Scotland
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Kwangtung to Yunnan
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kansu to Yenisey
3 armour moved from Buryatia to Yenisey
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to Mexico
Place Units - Americans
3 armour placed in Korea
3 armour placed in Kwangtung
3 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Quebec: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour placed in Normandy Bordeaux
3 armour placed in Norway
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Burma
2 infantry moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Tsinghai
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total
Axis have 8 victory cities in Europe and I won’t be able to take one back this turn. I concede this one.
I think where I went wrong here from the history is all those troops caught in Kiev. History repeating. Perhaps I should have sacrificed them by attempting to return to Moscow via Bryansk. Need to keep tabs on those heavy armour buys in the early rounds. They really affect Barbarossa.
Yeah the winter war thing never works out well for Russia.
Thanks for the game, and please remember to post in the results thread.
Take care Simon33
Already posted.