Use latest map please.
Odonis (Axis) vs Giallo (Allies +22) G40L16 No tech (rematch)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Western United States to Wake Island
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 86 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 4 transports
Japanese defend with 1 destroyer
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 bomber and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 103 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Battle in Iwo JimaNon Combat Move - Americans
2 battleships, 6 carriers, 3 cruisers, 4 destroyers and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 103 Sea Zone to 91 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
3 fighters placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,6,3,1,1,5,1,4,3,1
British collect 25 PUs (3 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Tobruk from British, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Iraq to Libya
1 aaGun moved from Northwest Persia to IraqPlace Units - Italians
1 airfield and 1 harbour placed in Trans-Jordan
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from New South Wales to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 46 Sea Zone
ANZAC attack with 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 carrier
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
4 fighters moved from 34 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Ukraine to Egypt
1 fighter moved from Ukraine to Egypt
15 armour, 9 artilleries, 7 bombers, 1 fighter, 4 infantry, 24 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt
9 armour and 2 mech_infantrys moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Caucasus to Egypt
2 tactical_bombers moved from 98 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Ukraine to Egypt
1 fighter moved from Ukraine to Egypt
15 armour, 9 artilleries, 7 bombers, 1 fighter, 4 infantry, 24 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt
9 armour and 2 mech_infantrys moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Caucasus to Egypt
2 tactical_bombers moved from 98 Sea Zone to EgyptCombat - Germans
Battle in Egypt
Germans attack with 24 armour, 9 artilleries, 7 bombers, 4 fighters, 4 infantry, 26 mech_infantrys and 8 tactical_bombers
British defend with 1 aaGun, 1 airfield, 4 armour, 15 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry, 13 mech_infantrys and 1 tactical_bomber; Americans defend with 4 fighters, 1 infantry and 1 mech_infantry
Germans win, taking Egypt from British with 24 armour, 7 bombers, 4 fighters, 10 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 181
Casualties for Germans: 9 artilleries, 4 infantry and 16 mech_infantrys
Casualties for British: 1 aaGun, 4 armour, 15 artilleries, 7 fighters, 8 infantry, 13 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 4 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Turkmenistan to Kazakhstan
3 armour moved from Northwest Persia to Eastern Persia
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
2 mech_infantrys moved from Slovakia Hungary to Western Germany
3 mech_infantrys moved from Caucasus to Sikang
2 aaGuns moved from Iraq to Trans-Jordan
7 bombers moved from Egypt to Southern Italy
3 fighters moved from Egypt to Trans-Jordan
3 tactical_bombers moved from Egypt to Southern Italy
4 tactical_bombers moved from Egypt to Trans-JordanPlace Units - Germans
3 armour placed in Iraq
3 armour placed in Caucasus
3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry placed in Western Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 81 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Japanese buy 8 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
3 infantry moved from Kiangsu to Shantung
2 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from French Indo China to Hunan
1 bomber moved from West India to Kwangsi
7 mech_infantrys moved from India to Yunnan
2 armour moved from India to Yunnan
1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to JapanPlace Units - Japanese
8 fighters placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
gg well played ill post it!
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thanks - you too! Our games are always massive and long. Good fun!