@Tyzoq good catch can you edit it?
G40b Variance vs Giallo (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Southeast Mexico to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to 27 Sea Zone
2 fighters moved from 10 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Mexico to 12 Sea Zone
1 fighter moved from Mexico to 12 Sea Zone
1 bomber moved from Western United States to 13 Sea Zone
1 bomber moved from Queensland to 27 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 carrier and 1 cruiser moved from 109 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 27 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Norway
Battle in 12 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 bombers moved from 27 Sea Zone to Western United States
1 bomber moved from 13 Sea Zone to Western United States
2 fighters moved from 13 Sea Zone to 10 Sea Zone
3 fighters moved from 12 Sea Zone to Western United States
1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
3 destroyers and 5 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Trans-Jordan
British attack with 7 armour, 5 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 marine and 1 mech_infantry
British win, taking Trans-Jordan from Italians with 7 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 marine and 1 mech_infantryNon Combat Move - British
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
4 fighters moved from United Kingdom to Norway
1 fighter moved from Gibraltar to TobrukPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 bombers moved from Iraq to India
5 fighters moved from Persia to India
1 armour moved from Eastern Persia to India
1 armour moved from West India to IndiaCombat - Italians
Battle in India
Italians attack with 2 armour, 2 bombers and 5 fighters
British defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 fighter, 1 harbour and 20 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
UK_Pacific win with 3 aaGuns, 1 armour, 10 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is -65
Casualties for Italians: 2 armour, 2 bombers and 5 fighters
Casualties for British: 7 infantryNon Combat Move - Italians
2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,3
Italians collect 19 PUs (3 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
I killed infantry instead of AA in India but edit that if you want to.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 24 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Philippines to India
15 armour, 1 bomber, 5 fighters, 12 mech_infantrys and 2 tactical_bombers moved from West India to India
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 3 infantry moved from Finland to Karelia
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Karelia
Germans attack with 1 armour and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in India
Germans attack with 15 armour, 6 bombers, 5 fighters, 12 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 fighter, 1 harbour and 13 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
Germans captures 4PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 14 armour, 6 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 armour and 12 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 10 artilleries, 1 fighter and 13 infantry
Casualties for ANZAC: 1 fighter
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from India to West India
5 bombers moved from India to West India
1 bomber moved from India to West India
1 artillery and 5 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
4 armour and 6 mech_infantrys moved from Iraq to Caucasus
8 infantry moved from Bessarabia to Romania
3 armour moved from Romania to Germany
1 aaGun and 13 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Germany
2 artilleries moved from Germany to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to France
7 infantry moved from Western Germany to Germany
1 aaGun moved from Finland to KareliaPlace Units - Germans
3 infantry placed in Volgograd
10 infantry placed in Germany
3 infantry placed in France
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 43 PUs (5 lost to blockades); end with 47 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
6 pacific VCs
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gg ill post
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Thanks Giallo. Good game





