@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
G40b Variance vs Giallo (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
4 tactical_bombers moved from Caroline Islands to 30 Sea Zone
6 fighters moved from Caroline Islands to 30 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to SikangCombat - Japanese
Japanese creates battle in territory 56 Sea Zone
Battle in Queensland
Battle in 30 Sea Zone
Japanese attack with 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Queensland from ANZAC with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 7 infantry
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
2 bombers and 1 fighter moved from Sikang to Shensi
1 aaGun, 2 artilleries and 8 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
7 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
1 artillery placed in Japan
3 destroyers and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
8 fighters moved from 63 Sea Zone to QueenslandCombat - Americans
Battle in Queensland
Americans attack with 1 bomber and 8 fighters
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 8 fighters moved from Queensland to New South Wales
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
9 artilleries and 18 infantry moved from India to Burma
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 9 artilleries and 18 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 9 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 bomber moved from Persia to Egypt
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
9 artilleries and 18 infantry moved from India to Burma
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 9 artilleries and 18 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 9 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 bomber moved from Persia to Egypt
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
1 infantry moved from Iraq to Persia
5 fighters moved from Iraq to Persia
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in Persia
Italians attack with 1 armour, 5 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
5 fighters moved from Persia to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
2 fighters moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Northern Territory
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea ZoneCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 fighters moved from Western Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,5,2,1,3,4,3,3,1,1,3,3,4,5,5,1,4,6,3,4,3,2,6,1,3,1,6,5,5,4,3,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
15 armour and 12 mech_infantrys moved from Caucasus to Persia
4 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
10 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
4 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Finland
4 bombers moved from Iraq to French Indo China
1 bomber moved from French Indo China to Marshall IslandsPlace Units - Germans
3 armour placed in Ukraine
3 artilleries and 7 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
15 armour and 12 mech_infantrys moved from Caucasus to Persia
4 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
10 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
4 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Finland
4 bombers moved from Iraq to French Indo China
1 bomber moved from French Indo China to Marshall IslandsPlace Units - Germans
3 armour placed in Ukraine
3 artilleries and 7 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
6 artilleries and 10 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 artilleries and 21 infantry moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Bryansk
Russians attack with 8 artilleries and 31 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 8 artilleries and 31 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 2 armour and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
1 aaGun moved from Smolensk to Bryansk
2 aaGuns, 1 armour and 1 mech_infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Kansu
5 artilleries and 14 infantry moved from Vologda to RussiaPlace Units - Russians
5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 58 Sea Zone
1 armour, 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 infantry, 5 tactical_bombers and 3 transports moved from 54 Sea Zone to 30 Sea Zone
6 fighters moved from 30 Sea Zone to 31 Sea Zone
5 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
7 submarines moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 armour, 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 58 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Johnston IslandNon Combat Move - Japanese
3 fighters moved from 30 Sea Zone to Marshall Islands
6 fighters and 6 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 32 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
2 bombers moved from Shensi to Japan
1 aaGun, 2 artilleries and 5 infantry moved from Shensi to Kweichow
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 fighter moved from Shensi to French Indo ChinaPlace Units - Japanese
3 bombers, 1 fighter and 1 tactical_bomber placed in Japan
1 airfield placed in Marshall IslandsTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Mexico
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Eastern United States to Western United States
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
8 fighters moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from New South Wales to Southeast Mexico
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Java
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 33 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 artilleries and 3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
9 artilleries and 16 infantry moved from Burma to India
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from French Central Africa to Egypt
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 marine moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
5 fighters moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 5 fighters, 1 marine and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 5 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
5 fighters moved from Trans-Jordan to Persia
1 infantry moved from Persia to Iraq
1 armour moved from Iraq to Eastern PersiaPlace Units - Italians
2 bombers and 1 infantry placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to Northern Territory
ANZAC take Northern Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 artilleries, 4 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 49 Sea ZonePlace Units - ANZAC
1 aaGun and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Germany to Poland
1 aaGun and 13 infantry moved from Western Germany to Denmark
3 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to Rostov
3 armour and 5 infantry moved from Ukraine to Bessarabia
3 armour moved from Bessarabia to Romania
15 armour and 12 mech_infantrys moved from Persia to West India
5 fighters and 2 tactical_bombers moved from Iraq to West India
6 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Marshall Islands to Philippines
1 bomber moved from Caucasus to West India
4 armour moved from Caucasus to Iraq
4 bombers moved from French Indo China to 42 Sea Zone
4 bombers moved from 42 Sea Zone to 35 Sea Zone
4 bombers moved from 35 Sea Zone to Philippines
4 infantry moved from Volgograd to KazakhstanPlace Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Rostov
9 artilleries and 14 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Baltic States to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Rostov
13 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
4 artilleries moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 9 artilleries and 14 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Tambov from Germans with 9 artilleries and 11 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 aaGuns and 12 infantry moved from Kansu to Suiyuyan
2 armour and 3 mech_infantrys moved from Baltic States to BelarusPlace Units - Russians
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs





