@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
G40b Variance vs Giallo (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
4 tactical_bombers moved from Caroline Islands to 30 Sea Zone
6 fighters moved from Caroline Islands to 30 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to SikangCombat - Japanese
Japanese creates battle in territory 56 Sea Zone
Battle in Queensland
Battle in 30 Sea Zone
Japanese attack with 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Queensland from ANZAC with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 7 infantry
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
2 bombers and 1 fighter moved from Sikang to Shensi
1 aaGun, 2 artilleries and 8 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
7 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
1 artillery placed in Japan
3 destroyers and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
8 fighters moved from 63 Sea Zone to QueenslandCombat - Americans
Battle in Queensland
Americans attack with 1 bomber and 8 fighters
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 8 fighters moved from Queensland to New South Wales
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
9 artilleries and 18 infantry moved from India to Burma
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 9 artilleries and 18 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 9 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 bomber moved from Persia to Egypt
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
9 artilleries and 18 infantry moved from India to Burma
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 9 artilleries and 18 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 9 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 bomber moved from Persia to Egypt
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
1 infantry moved from Iraq to Persia
5 fighters moved from Iraq to Persia
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in Persia
Italians attack with 1 armour, 5 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
5 fighters moved from Persia to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
2 fighters moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Northern Territory
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea ZoneCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 fighters moved from Western Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,5,2,1,3,4,3,3,1,1,3,3,4,5,5,1,4,6,3,4,3,2,6,1,3,1,6,5,5,4,3,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
15 armour and 12 mech_infantrys moved from Caucasus to Persia
4 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
10 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
4 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Finland
4 bombers moved from Iraq to French Indo China
1 bomber moved from French Indo China to Marshall IslandsPlace Units - Germans
3 armour placed in Ukraine
3 artilleries and 7 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
15 armour and 12 mech_infantrys moved from Caucasus to Persia
4 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
10 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
4 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Finland
4 bombers moved from Iraq to French Indo China
1 bomber moved from French Indo China to Marshall IslandsPlace Units - Germans
3 armour placed in Ukraine
3 artilleries and 7 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
6 artilleries and 10 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 artilleries and 21 infantry moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Bryansk
Russians attack with 8 artilleries and 31 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 8 artilleries and 31 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 2 armour and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
1 aaGun moved from Smolensk to Bryansk
2 aaGuns, 1 armour and 1 mech_infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Kansu
5 artilleries and 14 infantry moved from Vologda to RussiaPlace Units - Russians
5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 58 Sea Zone
1 armour, 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 infantry, 5 tactical_bombers and 3 transports moved from 54 Sea Zone to 30 Sea Zone
6 fighters moved from 30 Sea Zone to 31 Sea Zone
5 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
7 submarines moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 armour, 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 58 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Johnston IslandNon Combat Move - Japanese
3 fighters moved from 30 Sea Zone to Marshall Islands
6 fighters and 6 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 32 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
2 bombers moved from Shensi to Japan
1 aaGun, 2 artilleries and 5 infantry moved from Shensi to Kweichow
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 fighter moved from Shensi to French Indo ChinaPlace Units - Japanese
3 bombers, 1 fighter and 1 tactical_bomber placed in Japan
1 airfield placed in Marshall IslandsTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Mexico
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Eastern United States to Western United States
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
8 fighters moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from New South Wales to Southeast Mexico
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Java
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 33 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 artilleries and 3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
9 artilleries and 16 infantry moved from Burma to India
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from French Central Africa to Egypt
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 marine moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
5 fighters moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 5 fighters, 1 marine and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 5 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
5 fighters moved from Trans-Jordan to Persia
1 infantry moved from Persia to Iraq
1 armour moved from Iraq to Eastern PersiaPlace Units - Italians
2 bombers and 1 infantry placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to Northern Territory
ANZAC take Northern Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 artilleries, 4 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 49 Sea ZonePlace Units - ANZAC
1 aaGun and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Germany to Poland
1 aaGun and 13 infantry moved from Western Germany to Denmark
3 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to Rostov
3 armour and 5 infantry moved from Ukraine to Bessarabia
3 armour moved from Bessarabia to Romania
15 armour and 12 mech_infantrys moved from Persia to West India
5 fighters and 2 tactical_bombers moved from Iraq to West India
6 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Marshall Islands to Philippines
1 bomber moved from Caucasus to West India
4 armour moved from Caucasus to Iraq
4 bombers moved from French Indo China to 42 Sea Zone
4 bombers moved from 42 Sea Zone to 35 Sea Zone
4 bombers moved from 35 Sea Zone to Philippines
4 infantry moved from Volgograd to KazakhstanPlace Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Rostov
9 artilleries and 14 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Baltic States to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Rostov
13 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
4 artilleries moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 9 artilleries and 14 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Tambov from Germans with 9 artilleries and 11 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 aaGuns and 12 infantry moved from Kansu to Suiyuyan
2 armour and 3 mech_infantrys moved from Baltic States to BelarusPlace Units - Russians
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs





