TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
3 artilleries and 6 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
1 fighter and 2 tactical_bombers moved from Hunan to Szechwan
3 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Manchuria to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Yunnan
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Manchuria to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
3 artilleries and 6 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
1 fighter and 2 tactical_bombers moved from Hunan to Szechwan
3 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Manchuria to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Yunnan
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Manchuria to KiangsiCombat - Japanese
Battle in Soviet Far East
Battle in Borneo
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
ANZAC win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking Guam from Americans with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport; French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 44 Sea Zone from French with 1 battleship remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 6 infantry
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 4 fighters, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Szechwan to Anhwe
3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsi to AnhwePlace Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in Kiangsu
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
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Kamikaze and scramble in SZ6?
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max scramble - kk for the following:
BB - 2
CV 1 each - 2
CR 1 each - 2 -
There’s only 1 CV. One each per hit available I’ll assume you mean.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese -
Ok, the battle has gotten to the point that there is a real decision to be made for OOL. Japanese need to decide whether to keep their DD.
Americans have fired and scored two remaining hits on:
DD, dented BB, 2TB, 2ftrs.Americans still have:
3subs
1dd
3ftr
TB
Cruiser
dented BB.Yet to face the wrath of 2@2, 2@3 and 3@4.
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kill the DD. Remainder use max defence but keep the FTRs for last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers
Battle in Gibraltar
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Gibraltar from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
3 fighters moved from 106 Sea Zone to Iceland
1 bomber moved from 106 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Western United States
4 artilleries, 2 bombers and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
6 infantry and 1 tactical_bomber moved from Shan State to Yunnan
1 armour moved from Siam to Yunnan
1 armour, 1 fighter and 2 mech_infantrys moved from India to Yunnan
1 battleship and 2 destroyers moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
British attack with 1 battleship and 2 destroyers
Japanese defend with 1 cruiser
British win, taking 41 Sea Zone from Japanese with 1 battleship and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Yunnan
British attack with 2 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 artilleries and 6 infantry
British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 4 infantry
Casualties for Japanese: 4 artilleries and 6 infantry
Battle in MoroccoNon Combat Move - British
3 aaGuns moved from Shan State to Yunnan
1 artillery moved from West India to Eastern Persia
4 artilleries and 1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 carrier and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from 119 Sea Zone to Scotland
2 submarines moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 armour moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 armour moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 artillery
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 artillery
Casualties for Italians: 1 bomber
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Libya to Southern Italy
2 artilleries moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 43 Sea Zone
2 fighters moved from Shan State to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 battleship
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Celebes
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Yunnan
1 fighter moved from 43 Sea Zone to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
I took the AAA as a casualty in the Carolines. Feel free to edit if you want to change that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 91 Sea Zone
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 infantry moved from Belarus to Novgorod
5 armour and 5 mech_infantrys moved from Archangel to Novgorod -
submerge your ss in 91 or keep in the battle? Also, max defense, or want to see the results of the first round?
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submerge your ss in 91 or keep in the battle? Also, max defense, or want to see the results of the first round?
Stay up for the first round at least.
First hit to dent CV. Not too sure after that.