@donutgold hey there, all ok?
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech
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Subs can’t hit subs. In fact, the engine would have taken it as an automatic casualty if it could. But even SS need DD to hit other SS. A crazy (if you ask me), but valid, rule in this game.
Checked this one. Seems you’re mistaken.
@Pac:
Each attacking submarine conducting a Surprise Strike rolls one
die. Attacking submarines that roll a “2” or less score a hit. After
the attacking player has rolled for all attacking submarines, the
defender chooses 1 sea unit (submarines can’t hit air units) for
each hit scored and moves it behind the casualty strip. (Note:
undamaged capital ships that are hit only once are not removed.)And later:
Note: In both cases, attacking or defending, transports can be
chosen as casualties only if there are no other eligible units.
Submerged submarines can’t be chosen as casualties since they
have been removed from the battle.So when it says “sea units” it is clearly not referring to surface warships
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First hit to dent CV. Not too sure after that.
Although I did say this. Clearly not thinking very well here, so I guess you can hold be to it. Damn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
3 fighters moved from Iceland to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
3 fighters moved from 125 Sea Zone to Finland
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 4 Sea Zone to 15 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 artilleries and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Yunnan
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 43 Sea ZoneCombat - British
Battle in Borneo
Battle in Eastern Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
British win, taking Borneo from Japanese, taking Eastern Persia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 45 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 fighters moved from Eastern Persia to India
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Scotland to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 109 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
Let me take a look at the rules when I get a chance - there may also be an issue with triplea battle generator. There’s no way I would’ve chosen to lose your CR rather than your SS unless it didn’t give me the option to. I’m sure you would’ve wanted the extra punch. If it proves there was an error that would leave you a CR and 2 FTrs against my FTR Tac and BMB which means you would roll an extra die in the last battle at 3.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for French: 1 infantry
Casualties for British: 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 submarine placed in 81 Sea Zone
Italians undo move 2.
1 submarine placed in 81 Sea Zone
Italians undo move 2.
1 submarine placed in 95 Sea Zone
1 artillery and 2 mech_infantrys placed in Egypt
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
Ok, so I’ve reviewed the rules and you’re correct - subs can fight other subs even without DDs.
Now, for the moves, you’re also right since you asked me t take the CV as first hit and I did, then that set us along the path of the SS not being relevant to the battle after round 1 since my cruiser didn’t hit.
can’t see many ways to adjust this, but open to suggestions.
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And, apologies for being incorrect with the sub rule!
:-)
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Ok, so I’ve reviewed the rules and you’re correct - subs can fight other subs even without DDs.
Now, for the moves, you’re also right since you asked me t take the CV as first hit and I did, then that set us along the path of the SS not being relevant to the battle after round 1 since my cruiser didn’t hit.
can’t see many ways to adjust this, but open to suggestions.
I reckon we just press on as is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
2 fighters moved from Celebes to Shan State
1 fighter moved from New South Wales to New Guinea
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
2 destroyers moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 6 artilleries and 14 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
5 armour and 15 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 6 artilleries and 14 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
5 armour and 15 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 6 artilleries, 15 infantry and 17 mech_infantrys
Russians defend with 2 aaGuns, 11 artilleries and 37 infantry
Germans win, taking Bryansk from Russians with 13 armour remaining. Battle score for attacker is 28
Casualties for Germans: 6 artilleries, 15 infantry and 17 mech_infantrys
Casualties for Russians: 2 aaGuns, 11 artilleries and 37 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
1 artillery moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Germany to Novgorod
1 bomber moved from Southern France to Western Germany
2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Southern France to France
2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
3 armour placed in Ukraine
1 artillery, 1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Finland to Karelia
3 fighters and 1 tactical_bomber moved from Novosibirsk to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 8 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 13 armour
7 artilleries owned by the Russians retreated to Russia
Germans win with 8 armour remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 artillery
Russians win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Urals to Timguska
3 infantry moved from Suiyuyan to Central MongoliaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
3 fighters moved from Kwangtung to Yunnan
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from Jehol to Yunnan
1 mech_infantry moved from Chahar to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
3 fighters moved from Kwangtung to Yunnan
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from Jehol to Yunnan
1 mech_infantry moved from Chahar to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 4 artilleries and 1 infantry
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for British: 4 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters moved from Yunnan to French Indo China
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Korea to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 airfield placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 bombers moved from United Kingdom to 95 Sea Zone -
Submerge Japanese sub in SZ6?
Scramble into SZ95?