@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
scramble 95.
keep SS in the battle. Use as first casualty
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 bombers moved from United Kingdom to 95 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 3 bombers and 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Finland to Russia
2 fighters moved from United Kingdom to Finland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Philippines
Battle in Algeria
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Philippines from Japanese, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Algeria to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Yunnan
3 fighters moved from India to Yunnan
Place Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 fighters moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 fighters moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Italians creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 2 fighters; Russians defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 1 fighter
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 1 artillery, 2 fighters and 2 mech_infantrys
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
3 armour placed in Egypt
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 bomber moved from New South Wales to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to Philippines
2 fighters moved from Shan State to Philippines
1 fighter moved from Shan State to Yunnan
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 bombers moved from Western Germany to Karelia
3 fighters moved from Western Germany to Karelia
3 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
9 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 bombers moved from Western Germany to Karelia
3 fighters moved from Western Germany to Karelia
3 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
9 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Archangel
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers, 4 fighters, 5 infantry and 9 mech_infantrys
Russians defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Germans win, taking Karelia from Russians with 2 bombers, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Karelia to Western Germany
3 fighters moved from Karelia to Novgorod
2 bombers moved from Karelia to Novgorod
1 artillery moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Belarus
3 armour moved from Bryansk to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
4 infantry placed in Western Germany
1 infantry placed in France
1 fighter and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 artillery moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Timguska to Yenisey
3 artilleries and 2 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
3 infantry moved from Central Mongolia to Buyant-Uhaa
Combat - Russians
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Yenisey from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 aaGun and 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Russians: 2 infantry
Battle in Buyant-Uhaa
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Russians retreated to Central Mongolia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Yenisey to Olgiy
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Jehol to Central Mongolia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Jehol to Central Mongolia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Jehol to Central Mongolia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Jehol to Central Mongolia
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 3 artilleries, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Amur to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from 33 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
3 fighters moved from Yunnan to French Indo China
1 aaGun moved from Chahar to Jehol
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Russia to Archangel
2 fighters moved from Finland to Archangel
1 fighter moved from Russia to Archangel
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Normandy Bordeaux from Germans, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Archangel
Americans attack with 5 fighters
Germans defend with 3 armour and 1 mech_infantry
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 fighters moved from Archangel to Russia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from Midway to 4 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to Tunisia
1 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery moved from Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 95 Sea Zone
Left out the two DDs in SZ91 which I was going to move to SZ95. I presume it will be Ok to edit them later.
So it will be 1 sub and 2 DDs on 1 DD with an optional 1 plane scramble. Scramble?
Left out the two DDs in SZ91 which I was going to move to SZ95. I presume it will be Ok to edit them later.
So it will be 1 sub and 2 DDs on 1 DD with an optional 1 plane scramble. Scramble?
Oh and notice. I will also move to SZ97 and back to have the option to retreat there.
if dd’s are moved in, no scramble
They weren’t picked up by the battle engine.
Let’s roll the first two rounds here:
Rolling 2d6:
(3, 5)
Rolling 2d6:
(1, 6)