@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Scramble into SZ6?
Actually I want to change that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 9 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Iwo Jima to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone
4 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to France
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 transport
Japanese defend with 3 fighters
3 submarines owned by the Americans Submerged
Americans win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 destroyers
Casualties for Japanese: 3 fighters
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 4 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 9 infantry and 1 mech_infantry
Germans win with 4 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Germans: 3 aaGuns and 2 infantry
Casualties for Americans: 4 armour, 2 artilleries, 2 fighters and 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 transport
Italians defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Amur
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 infantry
Americans win, taking Amur from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 1 infantry
Non Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 96 Sea Zone to Libya
3 fighters moved from Morocco to Normandy Bordeaux
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Siberia
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy nothing; Remaining resources: 32 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 28 PUs;
Combat Move - British
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to France
Combat - British
Battle in France
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
Germans win with 4 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 2 fighters and 5 infantry
Non Combat Move - British
Turn Complete - British
British collect 31 PUs; end with 63 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 47 PUs total
I concede. Axis have 8 victory cities and I can’t take any of them back.
F***ing VC rules. As if Axis don’t have enough of an advantage.
Yeah, that’s why I stacked France like I did and left W. Germany open. Agree with the VC rules statement.
Interested in a rematch? Switch sides, same bid?
Alright. How do you want to spend your bid?
transport off S. Africa
INF in Sudan
INF in Kenya
ART in Alexandria
Good luck!
Thread up: http://www.axisandallies.org/forums/index.php?topic=38003.0
Scramble?
Strictly speaking you can’t put an inf in Kenya, but I’ll allow it - upgrading the inf in Sudan to an art would achieve more or less the same result.