Odonis (Axis) vs Simon33 (Allies +18) G40L No tech

  • '19 '17 '16

    Scramble into SZ6?

  • '19 '17 '16

    Actually I want to change that.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 9 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Amur
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Iwo Jima to 6 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Morocco to 96 Sea Zone
                4 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Southern France to France
                1 infantry moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to France

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 transport
                    Japanese defend with 3 fighters
                    3 submarines owned by the Americans Submerged
                    Americans win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 destroyers
                    Casualties for Japanese: 3 fighters
                Battle in Korea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 4 armour, 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 9 infantry and 1 mech_infantry
                    Germans win with 4 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
                    Casualties for Germans: 3 aaGuns and 2 infantry
                    Casualties for Americans: 4 armour, 2 artilleries, 2 fighters and 3 infantry
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Italians defend with 1 transport
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Tobruk
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                    Americans win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Amur
                    Americans attack with 1 armour, 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 fighter and 1 infantry
                    Americans win, taking Amur from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 aaGun, 1 fighter and 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 96 Sea Zone to Libya
                3 fighters moved from Morocco to Normandy Bordeaux
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from Korea to Siberia

    Place Units - Americans
                1 carrier, 2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 74 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    triplea_37934_Ame9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    triplea_37934_Chi9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy nothing; Remaining resources: 32 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 28 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Normandy Bordeaux to France
                2 fighters moved from United Kingdom to France

    Combat - British
                Battle in France
                    British attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
                    Germans win with 4 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery, 2 fighters and 5 infantry

    Non Combat Move - British

    Turn Complete - British
                British collect 31 PUs; end with 63 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 47 PUs total

    triplea_37934_UK_9.tsvg

  • '19 '17 '16

    I concede. Axis have 8 victory cities and I can’t take any of them back.

    F***ing VC rules. As if Axis don’t have enough of an advantage.

  • '20 '19 '18 '15 '13

    Yeah, that’s why I stacked France like I did and left W. Germany open. Agree with the VC rules statement.

    Interested in a rematch? Switch sides, same bid?

  • '19 '17 '16

    Alright. How do you want to spend your bid?

  • '20 '19 '18 '15 '13

    transport off S. Africa
    INF in Sudan
    INF in Kenya
    ART in Alexandria

    Good luck!

  • '19 '17 '16

    Thread up: http://www.axisandallies.org/forums/index.php?topic=38003.0

    Scramble?

    Strictly speaking you can’t put an inf in Kenya, but I’ll allow it - upgrading the inf in Sudan to an art would achieve more or less the same result.

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