@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
3 mech_infantrys moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters and 3 mech_infantrys
ANZAC defend with 2 fighters; British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 fighters
Casualties for British: 1 artillery
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 fighter and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 mech_infantrys moved from Tsinghai to Caucasus
1 bomber moved from Volgograd to Germany
1 mech_infantry moved from Kansu to Kweichow
3 fighters moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
3 fighters and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 4 Sea Zone to Amur
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 9 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 2.
1 mech_infantry placed in Kiangsu
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,5,6,4,1,3,3,2,2,3
Japanese collect 26 PUs (17 lost to blockades); end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 9 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Iwo Jima to 6 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
4 armour moved from Normandy Bordeaux to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone -
Scramble into SZ6?
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Actually I want to change that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 9 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Iwo Jima to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone
4 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to FranceCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 transport
Japanese defend with 3 fighters
3 submarines owned by the Americans Submerged
Americans win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 destroyers
Casualties for Japanese: 3 fighters
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 4 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 9 infantry and 1 mech_infantry
Germans win with 4 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Germans: 3 aaGuns and 2 infantry
Casualties for Americans: 4 armour, 2 artilleries, 2 fighters and 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 transport
Italians defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Amur
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 infantry
Americans win, taking Amur from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 1 infantryNon Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 96 Sea Zone to Libya
3 fighters moved from Morocco to Normandy Bordeaux
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Korea to SiberiaPlace Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy nothing; Remaining resources: 32 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 28 PUs;Combat Move - British
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to FranceCombat - British
Battle in France
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
Germans win with 4 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 2 fighters and 5 infantryNon Combat Move - British
Turn Complete - British
British collect 31 PUs; end with 63 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 47 PUs total -
I concede. Axis have 8 victory cities and I can’t take any of them back.
F***ing VC rules. As if Axis don’t have enough of an advantage.
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Yeah, that’s why I stacked France like I did and left W. Germany open. Agree with the VC rules statement.
Interested in a rematch? Switch sides, same bid?
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Alright. How do you want to spend your bid?
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transport off S. Africa
INF in Sudan
INF in Kenya
ART in AlexandriaGood luck!
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Thread up: http://www.axisandallies.org/forums/index.php?topic=38003.0
Scramble?
Strictly speaking you can’t put an inf in Kenya, but I’ll allow it - upgrading the inf in Sudan to an art would achieve more or less the same result.





