@donutgold hey there, all ok?
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 cruiser and 3 destroyers moved from 21 Sea Zone to 19 Sea Zone
2 bombers and 3 fighters moved from Guam to 19 Sea Zone -
Kamikaze in SZ19?
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yes - 2 on the cruiser, the rest split between the DDs
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Something weird happened. It didn’t ask me for Kamikaze.
Oh, that’s because you K has already been used US4. I didn’t notice that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 cruiser and 3 destroyers moved from 21 Sea Zone to 19 Sea Zone
2 bombers and 3 fighters moved from Guam to 19 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 3 destroyers and 3 fighters
Japanese defend with 2 carriers and 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 2 bombers, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 carriers and 1 transportNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to Kwangtung
2 bombers moved from 19 Sea Zone to Philippines
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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Question for you: did you just now receive MARTI rolls for the battle in Moscow in your email? I was only testing the possibilities and had disabled the post to forum functionality, yet I still got the rolls pop up in my email so concerned they did in yours as well?
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Anyway, I won that battle but was not my intention to make it a live result, so I’m now doing for real and hoping for a similar result!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
3 armour moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Tambov to Russia
3 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
6 mech_infantrys moved from Belarus to Russia
3 armour moved from Ukraine to Russia
2 bombers and 4 fighters moved from Volgograd to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
3 armour moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Tambov to Russia
3 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
6 mech_infantrys moved from Belarus to Russia
3 armour moved from Ukraine to Russia
2 bombers and 4 fighters moved from Volgograd to RussiaCombat - Germans
Battle in Russia
Germans attack with 10 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 14 mech_infantrys
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber; Americans defend with 4 fighters
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 9 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 14 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Casualties for Americans: 4 fightersNon Combat Move - Germans
2 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Bryansk to Russia
1 bomber moved from Russia to Novgorod
2 aaGuns, 4 artilleries and 6 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from Germany to France
1 mech_infantry moved from Germany to France
8 infantry moved from Germany to Poland
1 aaGun moved from Germany to PolandPlace Units - Germans
9 infantry and 1 mech_infantry placed in Germany
1 fighter and 2 infantry placed in France
3 infantry placed in Volgograd
Germans undo move 3.
2 infantry placed in Volgograd
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1
Germans collect 46 PUs (2 lost to blockades); end with 78 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 fighter moved from Norway to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Finland to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
3 mech_infantrys moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
3 mech_infantrys moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters and 3 mech_infantrys
ANZAC defend with 2 fighters; British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 fighters
Casualties for British: 1 artillery
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 fighter and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 mech_infantrys moved from Tsinghai to Caucasus
1 bomber moved from Volgograd to Germany
1 mech_infantry moved from Kansu to Kweichow
3 fighters moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
3 fighters and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 4 Sea Zone to Amur
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 9 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 2.
1 mech_infantry placed in Kiangsu
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,5,6,4,1,3,3,2,2,3
Japanese collect 26 PUs (17 lost to blockades); end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 9 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Iwo Jima to 6 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
4 armour moved from Normandy Bordeaux to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone -
Scramble into SZ6?
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Actually I want to change that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 9 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Iwo Jima to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone
4 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to FranceCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 transport
Japanese defend with 3 fighters
3 submarines owned by the Americans Submerged
Americans win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 destroyers
Casualties for Japanese: 3 fighters
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 4 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 9 infantry and 1 mech_infantry
Germans win with 4 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Germans: 3 aaGuns and 2 infantry
Casualties for Americans: 4 armour, 2 artilleries, 2 fighters and 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 transport
Italians defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Amur
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 infantry
Americans win, taking Amur from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 1 infantryNon Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 96 Sea Zone to Libya
3 fighters moved from Morocco to Normandy Bordeaux
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Korea to SiberiaPlace Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy nothing; Remaining resources: 32 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 28 PUs;Combat Move - British
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to FranceCombat - British
Battle in France
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
Germans win with 4 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 2 fighters and 5 infantryNon Combat Move - British
Turn Complete - British
British collect 31 PUs; end with 63 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 47 PUs total -
I concede. Axis have 8 victory cities and I can’t take any of them back.
F***ing VC rules. As if Axis don’t have enough of an advantage.