@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from United Kingdom to 110 Sea Zone
EDIT: 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Russia to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Olgiy to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Finland to Norway
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 carriers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone
3 fighters moved from French Indo China to 21 Sea Zone
1 bomber moved from French Indo China to Tambov
1 mech_infantry moved from Hunan to Yunnan
5 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Suiyuyan to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Central Mongolia to Kansu
1 mech_infantry moved from Anhwe to Yunnan
scrambles?
scratch that - changing tactics
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
5 mech_infantrys moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Tambov
3 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
5 mech_infantrys moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Tambov
3 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Tambov
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters moved from French Indo China to Japan
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Japan
3 mech_infantrys moved from Kiangsu to Kiangsi
1 infantry moved from Ulaanbaatar to Buryatia
1 aaGun moved from Jehol to Manchuria
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Tambov to Volgograd
Place Units - Japanese
3 fighters placed in Japan
2 infantry placed in Kiangsu
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
1 destroyer and 2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Scramble and Kamikaze for SZ6?
no scrambles or kk
Bother. Meant to attack the Ukraine with air.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
1 destroyer and 2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Combat - Americans
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
4 fighters moved from Eastern United States to Morocco
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 armour, 3 artilleries and 4 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - British
British creates battle in territory 71 Sea Zone
Battle in Kwangtung
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking Kwangtung from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Russia
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 fighters moved from Belgian Congo to Iraq
1 fighter moved from India to Iraq
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
2 fighters moved from Egypt to Tobruk
1 fighter moved from Southern Italy to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
2 fighters moved from Egypt to Tobruk
1 fighter moved from Southern Italy to Tobruk
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 battleship
British defend with 1 transport
Italians win, taking 80 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 armour and 3 fighters
British defend with 1 armour
Italians win, taking Tobruk from British with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - Italians
2 armour and 1 fighter placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,4
Italians collect 13 PUs (9 lost to blockades); end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 cruiser and 3 destroyers moved from 21 Sea Zone to 19 Sea Zone
2 bombers and 3 fighters moved from Guam to 19 Sea Zone
Kamikaze in SZ19?
yes - 2 on the cruiser, the rest split between the DDs
Something weird happened. It didn’t ask me for Kamikaze.
Oh, that’s because you K has already been used US4. I didn’t notice that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 cruiser and 3 destroyers moved from 21 Sea Zone to 19 Sea Zone
2 bombers and 3 fighters moved from Guam to 19 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 3 destroyers and 3 fighters
Japanese defend with 2 carriers and 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 2 bombers, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 carriers and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to Kwangtung
2 bombers moved from 19 Sea Zone to Philippines
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs