Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Jehol to Central Mongolia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Jehol to Central Mongolia
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 3 artilleries, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Amur to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from 33 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
3 fighters moved from Yunnan to French Indo China
1 aaGun moved from Chahar to Jehol
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Russia to Archangel
2 fighters moved from Finland to Archangel
1 fighter moved from Russia to Archangel
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Normandy Bordeaux from Germans, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Archangel
Americans attack with 5 fighters
Germans defend with 3 armour and 1 mech_infantry
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 fighters moved from Archangel to Russia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from Midway to 4 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to Tunisia
1 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery moved from Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 95 Sea Zone
Left out the two DDs in SZ91 which I was going to move to SZ95. I presume it will be Ok to edit them later.
So it will be 1 sub and 2 DDs on 1 DD with an optional 1 plane scramble. Scramble?
Left out the two DDs in SZ91 which I was going to move to SZ95. I presume it will be Ok to edit them later.
So it will be 1 sub and 2 DDs on 1 DD with an optional 1 plane scramble. Scramble?
Oh and notice. I will also move to SZ97 and back to have the option to retreat there.
if dd’s are moved in, no scramble
They weren’t picked up by the battle engine.
Let’s roll the first two rounds here:
Rolling 2d6:
(3, 5)
Rolling 2d6:
(1, 6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to Tunisia
1 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery moved from Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 95 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 21 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Guam
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 bomber
British win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Northwest Persia
British attack with 1 artillery and 1 fighter
Italians defend with 1 armour
British win, taking Northwest Persia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tunisia
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Tunisia to Algeria
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Morocco to Algeria
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour
British defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Romania to Northern Italy
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 bomber moved from New Guinea to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber and 3 fighters moved from 20 Sea Zone to Guam
1 bomber moved from New South Wales to Guam
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 cruiser and 3 destroyers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Actually, I want to load the 2 french troops on London onto a US TT.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 artillery and 4 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
7 armour moved from Ukraine to Bryansk
2 bombers and 4 fighters moved from Novgorod to Samara
2 armour moved from Ukraine to Tambov
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
2 armour moved from Volgograd to Samara
1 armour moved from Volgograd to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 artillery and 4 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
7 armour moved from Ukraine to Bryansk
2 bombers and 4 fighters moved from Novgorod to Samara
2 armour moved from Ukraine to Tambov
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
2 armour moved from Volgograd to Samara
1 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 1 artillery, 4 infantry and 5 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
British defend with 1 artillery
British win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 3 armour, 2 bombers and 4 fighters
Russians defend with 3 artilleries and 3 infantry
Germans win, taking Samara from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 3 artilleries and 3 infantry
Non Combat Move - Germans
2 bombers and 4 fighters moved from Samara to Volgograd
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
5 mech_infantrys moved from Karelia to Belarus
1 mech_infantry moved from Karelia to Belarus
1 artillery and 2 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 4.
1 fighter, 1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from United Kingdom to 110 Sea Zone
EDIT: 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Russia to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Olgiy to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Finland to Norway
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 carriers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone
3 fighters moved from French Indo China to 21 Sea Zone
1 bomber moved from French Indo China to Tambov
1 mech_infantry moved from Hunan to Yunnan
5 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Suiyuyan to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Central Mongolia to Kansu
1 mech_infantry moved from Anhwe to Yunnan
scrambles?
scratch that - changing tactics