Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Russia to Samara
2 artilleries and 4 infantry moved from Russia to Vologda
Combat - Germans
Battle in Samara
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Belarus to Novgorod
2 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
13 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
2 aaGuns and 13 infantry moved from Russia to Bryansk
12 artilleries moved from Russia to Bryansk
5 armour and 9 mech_infantrys moved from Russia to Bryansk
4 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Greece to Southern Italy
2 bombers moved from Greece to Novgorod
1 aaGun and 9 infantry moved from France to Northern Italy
2 fighters and 2 tactical_bombers moved from Samara to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Greece to Novgorod
1 fighter moved from Western Germany to Novgorod
9 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Greece to Southern Italy
2 bombers moved from Greece to Novgorod
1 bomber moved from French Indo China to India
Place Units - Germans
3 armour placed in Novgorod
3 fighters, 2 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Kansu to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Kansu to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 19 mech_infantrys and 3 tactical_bombers
Germans win with 3 armour, 5 artilleries, 6 fighters, 17 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for Germans: 1 aaGun, 4 bombers, 24 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
Battle in Samara
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Gibraltar : 2 fighters and 1 tactical_bomber
Archangel : 5 aaGuns
Samara : 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
U were better.
I resign
Thanks for the game!
Would U like to play same sides, or switched one?
And I would like to plead U to tell me:
I am sure that the attack on Manchuria with my Russian guys, pretty much sealed my fate in the Pacific.
Let’s switch sides.
The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.
I’ll mainly say the mistakes I think you made:
I think that’s about it, I can’t think of anything else.
Let’s switch sides.
The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.
I’ll mainly say the mistakes I think you made:
- You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well.
- Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds).
- You bought too much defence in London on UK1.
- Greece is not worth losing a transport except in cases like a G1DOW.
- You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed.
- Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.
I think that’s about it, I can’t think of anything else.
Ok, I`ll create new game. Germany goes.
Thanks :)