16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to Venezuela
                2 bombers moved from British Columbia to Venezuela
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                9 artilleries and 9 infantry moved from 91 Sea Zone to Spain
                4 infantry moved from Gibraltar to Spain
                1 destroyer and 1 submarine moved from 124 Sea Zone to 119 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                2 mech_infantrys moved from Gibraltar to Spain

    Combat - Americans
                Battle in Spain
                    Americans attack with 10 artilleries, 14 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 10 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Americans attack with 1 armour and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Venezuela
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 aaGuns moved from Gibraltar to Spain
                1 aaGun and 1 infantry moved from Brazil to 85 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                2 bombers moved from Venezuela to Brazil
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 transport moved from 30 Sea Zone to 33 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to Algeria

    Place Units - Americans
                3 bombers placed in Western United States
                3 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Brazil
                Americans undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Brazil
                4 infantry placed in Western United States
                Americans undo move 1.
                Americans undo move 1.
                Americans undo move 2.
                1 artillery, 3 bombers and 3 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 2 infantry
        Paulau Island : 1 flag, 1 artillery and 1 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Guam : 1 airfield, 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
        Aleutian Islands : 1 artillery
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 submarine
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 transports
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag, 2 aaGuns, 1 airfield and 1 bomber
        Portugal : 1 flag, 1 armour
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 transport
        81 Sea Zone : 1 submarine
        79 Sea Zone : 1 submarine
        Brazil : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Venezuela : 1 flag, 1 artillery and 1 infantry
        Spain : 1 flag, 3 aaGuns, 10 artilleries, 14 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 12 transports
        110 Sea Zone : 1 destroyer and 1 submarine

    triplea_37916_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Kansu to Kweichow

    triplea_37916_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Kansu to Kweichow

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Kansu : 1 fighter and 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 infantry

    triplea_37916_Chi10.tsvg


  • Hopei encircled  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Egypt to Algeria
                1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Quebec to 106 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
                3 fighters moved from United Kingdom to Karelia

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
                British undo move 2.
                1 bomber and 1 tactical_bomber placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 artillery, 4 fighters and 2 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        Spain : 2 infantry
        91 Sea Zone : 1 carrier and 1 transport
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    triplea_37916_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Egypt to Algeria
                1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Quebec to 106 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
                3 fighters moved from United Kingdom to Karelia

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
                British undo move 2.
                1 bomber and 1 tactical_bomber placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Adding units owned by British to Tobruk: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 artillery, 4 fighters and 2 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag
        Tobruk : 1 flag, 1 mech_infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        Spain : 2 infantry
        91 Sea Zone : 1 carrier and 1 transport
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    triplea_37916_UK_10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                2 fighters moved from Northwest Persia to Egypt
                1 armour moved from Iraq to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 fighter
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Southern Italy
                1 artillery moved from Greece to 99 Sea Zone
                1 infantry and 1 marine moved from Greece to 99 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 aaGun and 4 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun and 1 artillery moved from Northwest Persia to Caucasus
                1 artillery and 1 marine moved from Syria to Trans-Jordan
                2 mech_infantrys moved from Romania to Germany

    Place Units - Italians
                1 armour, 1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_37916_Ita10.tsvg


  • I saw it but I pushed forward still.

    Hope my guys in Sudan will be flawless  :lol:

  • '19 '17

    @Amon-Sul:

    I saw it but I pushed forward still.

    Hope my guys in Sudan will be flawless  :lol:

    No need to attack them  :-).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 carriers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter and 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport

    triplea_37916_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Finland to Karelia

    Turn Complete - French

    Territory Summary for French :

    Karelia : 2 infantry

    triplea_37916_Fre10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Russia to Samara
                2 fighters and 2 tactical_bombers moved from Russia to Samara
                2 artilleries and 4 infantry moved from Russia to Vologda

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Smolensk to Novgorod
                1 aaGun and 1 infantry moved from Belarus to Novgorod
                2 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
                13 mech_infantrys moved from Bryansk to Novgorod
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 13 infantry moved from Russia to Bryansk
                12 artilleries moved from Russia to Bryansk
                5 armour and 9 mech_infantrys moved from Russia to Bryansk
                4 mech_infantrys moved from Western Germany to Southern Italy
                2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                2 bombers moved from Greece to Southern Italy
                2 bombers moved from Greece to Novgorod
                1 aaGun and 9 infantry moved from France to Northern Italy
                2 fighters and 2 tactical_bombers moved from Samara to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 tactical_bomber moved from Greece to Novgorod
                1 fighter moved from Western Germany to Novgorod
                9 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                1 fighter moved from Greece to Southern Italy
                2 bombers moved from Greece to Novgorod
                1 bomber moved from French Indo China to India

    Place Units - Germans
                3 armour placed in Novgorod
                3 fighters, 2 infantry and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_37916_Ger11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Kansu to Novgorod

    triplea_37916_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Kansu to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 19 mech_infantrys and 3 tactical_bombers
                    Germans win with 3 armour, 5 artilleries, 6 fighters, 17 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
                    Casualties for Germans: 1 aaGun, 4 bombers, 24 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
                Battle in Samara
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Gibraltar : 2 fighters and 1 tactical_bomber
        Archangel : 5 aaGuns
        Samara : 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    triplea_37916_Rus11.tsvg


  • U were better.

    I resign

  • '19 '17

    Thanks for the game!


  • Would U like to play same sides, or switched one?

    And I would like to plead U to tell me:

    1. what was good in my play
    2. what should be better
    3. what was bad.

    I am sure that the attack on Manchuria with my Russian guys, pretty much sealed my fate in the Pacific.

  • '19 '17

    Let’s switch sides.

    The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.

    I’ll mainly say the mistakes I think you made:

    1. You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well.
    2. Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds).
    3. You bought too much defence in London on UK1.
    4. Greece is not worth losing a transport except in cases like a G1DOW.
    5. You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed.
    6. Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.

    I think that’s about it, I can’t think of anything else.


  • @Adam514:

    Let’s switch sides.

    The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.

    I’ll mainly say the mistakes I think you made:

    1. You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well.
    2. Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds).
    3. You bought too much defence in London on UK1.
    4. Greece is not worth losing a transport except in cases like a G1DOW.
    5. You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed.
    6. Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.

    I think that’s about it, I can’t think of anything else.

    1. As for USSR, I agree. But in the Pacific I think they helped a lot.
    2. Ok. tactical issue.
    3. I agree.
    4. I agree.
    5. Yeah, I thought I would throw U back with my offensive guys, but the Germans were too many.
    6. I thought U were planning to attack at J3, and that U changed Ur mind because of the Soviets. But I agree, I must use the 3 units per territory at maximum at Los Angeles.

    Ok, I`ll create new game. Germany goes.

    Thanks :)

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