Scramble to SZ97?
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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Undid the battle - so put back the ANZAC inf on New Guinea. They didn’t hit so I don’t need to put back any Japanese.
Yep, AAA lets you send out carrier based planes to come back to the carrier, then move the carrier so those planes can’t land on it. It’s got a few bugs here and there.
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Ok, both India and New Guinea without hits, so easier to edit :)
Allied move goes :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 artillery, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 artillery, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in KoreaNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Western United States to Queensland
1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 89 Sea Zone to 106 Sea Zone
2 aaGuns and 2 mech_infantrys moved from Western United States to Central United States
2 aaGuns, 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Southeast MexicoPlace Units - Americans
1 infantry placed in Central United States
1 carrier and 3 transports placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 3 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
25 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
123 Sea Zone : 1 submarine
108 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
87 Sea Zone : 1 submarine
106 Sea Zone : 1 cruiser and 1 destroyer
86 Sea Zone : 1 transport
90 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier and 3 transports
79 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
103 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
88 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 5 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 48 / 56
Russians : 30 / 36
Japanese : 43 / 48
Americans : 55 / 75
Chinese : 6 / 7
British : 27 / 34
UK_Pacific : 9 / 17
Italians : 18 / 28
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 unit repaired.
2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 artilleries moved from Alexandria to Egypt
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from French Equatorial Africa to 98 Sea Zone
3 artilleries and 7 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 26 PUs;
British buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 artilleries moved from Alexandria to Egypt
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from French Equatorial Africa to 98 Sea Zone
3 artilleries and 7 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Scotland
British attack with 1 artillery, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 3 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Japanese win with 4 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 3 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
Casualties for British: 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
Battle in Egypt
British attack with 1 armour and 2 artilleries
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 1 armour
Battle in 109 Sea Zone
British attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Germans
British win, taking 109 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 aaGuns moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 bomber moved from 98 Sea Zone to PersiaPlace Units - British
2 fighters placed in Quebec
1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,5,6,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Eastern United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 fighters
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery, 8 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
80 Sea Zone : 1 battleship and 1 transport
106 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 1 battleship and 1 destroyer
Iraq : 1 flag, 1 artillery and 4 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 bomberProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 36
Japanese : 43 / 48
Americans : 55 / 75
Chinese : 6 / 7
British : 34 / 36
UK_Pacific : 9 / 7
Italians : 15 / 28
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Flawless dice at Eire :-o
I should of withdraw after first round of Yunnan, I was thinking maybe U`ll want to keep bombers if I scored less later, but 9 hits in the first round gave me wings, my bad for not retreating. But TUV is still on my side. I am happy with that :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Algeria to MoroccoCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Tunisia to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Bessarabia
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Java to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Java to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Java
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,1,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2,5,3
ANZAC collect 13 PUs (5 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 2 fighters
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 36
Japanese : 43 / 48
Americans : 55 / 75
Chinese : 6 / 7
British : 34 / 36
UK_Pacific : 9 / 7
Italians : 16 / 22
ANZAC : 18 / 23
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That unseen dices in sz 109 helped Allies a lot.
Let`s see if Germany can challenge that, and conquer Europe.
Awaiting Ur move…
Cheers :)
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Yeah, not a hit. Not good for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
3 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 artilleries and 3 infantry moved from Germany to Poland
2 bombers moved from United Kingdom to Finland
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
5 artilleries, 4 infantry and 1 mech_infantry placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Took the liberty of assuming no intercept in the UK. Let me know if you want to change this.
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Took the liberty of assuming no intercept in the UK. Let me know if you want to change this.
Let me see the game first :)
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Took the liberty of assuming no intercept in the UK. Let me know if you want to change this.
It`s ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Rostov to Bryansk
2 aaGuns and 3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Novosibirsk to Russia
1 bomber moved from Kansu to Russia
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Amur to Sakha
2 aaGuns and 16 infantry moved from Amur to KoreaPlace Units - Russians
9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 16 infantry
Sakha : 1 infantry
Belarus : 1 infantry
Bryansk : 5 aaGuns, 14 artilleries and 22 infantry
Russia : 1 airfield, 4 armour, 1 bomber, 1 factory_major, 2 fighters and 9 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 4 artilleries and 3 infantry
Volgograd : 1 factory_minor
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59
Russians : 28 / 33
Japanese : 43 / 48
Americans : 55 / 75
Chinese : 6 / 7
British : 34 / 36
UK_Pacific : 9 / 7
Italians : 16 / 22
ANZAC : 18 / 23
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0