@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 harbour, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 cruiser moved from 11 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from Western United States to Central United States
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
38 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
13 Sea Zone : 1 artillery, 1 infantry and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
89 Sea Zone : 1 cruiser
101 Sea Zone : 1 destroyer, 8 submarines and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 35 / 36
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 5 / 16
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery, 1 fighter and 6 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery, 1 fighter and 6 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 4/7 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/4 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 4 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 4 : 0/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 5 : 3/3 hits
3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 1 artillery
Kansu : 1 fighter and 3 infantry
Szechwan : 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 2 artilleries moved from Egypt to Alexandria
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
I accidentally sent fig to Alexandria instead of sz 98 :-o :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 2 artilleries moved from Egypt to Alexandria
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 artillery in Kenya, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship and 1 cruiser
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 fighter and 1 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 3 artilleries and 1 fighter in Alexandria, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 fighter in Alexandria, round 4 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 fighter in Alexandria, round 5 : 1/4 hits
Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Alexandria to Egypt
1 bomber moved from United Kingdom to French Equatorial Africa
2 fighters moved from Iceland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun and 3 artilleries moved from India to Burma
1 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
Place Units - British
1 destroyer placed in 106 Sea Zone
1 tactical_bomber placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 aaGun and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 1 bomber
Territory Summary for British and UK_Pacific :
Shan State : 3 infantry
Burma : 4 aaGuns, 3 artilleries and 7 infantry
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 armour and 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
French Equatorial Africa : 1 bomber
Ethiopia : 1 flag
80 Sea Zone : 1 battleship
106 Sea Zone : 1 battleship and 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 transport
I accidentally sent fig to Alexandria instead of sz 98 :-o :lol:
Edit.
Well I guess it worked out for you so I’m presuming you’re happy for it to stand.
All tough I would have been destroyed Ur tras, I scored pretty good on land so I`ll keep it that way-
but thanks for the offer :)
USSR bought a bomber round 1? Curious about the theory of that one. Perhaps I’ll find out soon.
USSR bought a bomber round 1? Curious about the theory of that one. Perhaps I’ll find out soon.
Yeah, I like Russian bomber :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine and 2 transports
British defend with 1 transport
Italians win, taking 98 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 fighter and 1 harbour
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for British: 1 fighter
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Algeria to Tunisia
1 bomber moved from Egypt to Southern Italy
EDIT: 1 transport moved from 98 Sea Zone to 97 Sea Zone
EDIT: 2 infantry moved from Southern Italy to Greece
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 2 infantry
Java : 1 flag, 1 aaGun and 3 fighters
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 cruiser
46 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 35 / 36
Japanese : 34 / 47
Americans : 52 / 52
Chinese : 6 / 7
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 18 / 28
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Scotland : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 35 / 36
Japanese : 34 / 47
Americans : 52 / 52
Chinese : 6 / 7
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 18 / 28
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 1 artillery and 4 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
6 armour and 3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Eastern Poland to Baltic States
Scramble SZ109?
no scramble
That means you can intercept. I’ll assume you don’t want to and we can update it later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 1 artillery and 4 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
6 armour and 3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield; French defend with 2 infantry
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Eire
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Baltic States
Germans attack with 9 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eire from British, taking Baltic States from Russians with 9 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 artillery moved from Norway to Finland
3 aaGuns and 16 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
6 artilleries and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Poland: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
That means you can intercept. I’ll assume you don’t want to and we can update it later.
U assumed correct.