@Daaras I’m not quite sure I have heard both on this forum.
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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The Allies hold firmly their ground in the Med.
:-) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 43 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to BorneoPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Borneo : 1 fighter
Queensland : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to TurkeyTurn Complete - French
Territory Summary for French :
Turkey : 1 infantry
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The Allies hold firmly their ground in the Med.
:-)That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries moved from Karelia to Finland
1 armour and 4 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
2 fighters moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to BelarusCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
2 fighters moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
17 artilleries and 14 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 fighters
EDIT: Adding units owned by Germans to Ukraine: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
The Allies hold firmly their ground in the Med.
:-)That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.
Yeah. Japan is down, and with some bad dices for the Axis , the only chance is that Germany takes Russia.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Tsinghai to Urals
1 bomber moved from Russia to Urals
1 fighter moved from Bryansk to Urals
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
5 artilleries and 5 infantry moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Tsinghai to Urals
1 bomber moved from Russia to Urals
1 fighter moved from Bryansk to Urals
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
5 artilleries and 5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Urals
Russians attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Rostov
9 artilleries moved from Bryansk to Belarus
1 artillery moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Sikang to Samara
1 bomber moved from Urals to Russia
1 fighter moved from Urals to Vologda
2 armour and 9 mech_infantrys moved from Bryansk to Western Ukraine
2 armour and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Anhwe : 1 infantry
Yakut S.S.R. : 1 infantry
Belarus : 14 artilleries and 4 infantry
Rostov : 1 infantry
Eastern Poland : 3 armour and 9 mech_infantrys
Russia : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 infantry and 2 mech_infantrys
Tambov : 1 artillery
Vologda : 1 fighter
Volgograd : 1 factory_minor
Samara : 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 bomber moved from French Indo China to India
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 armour moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Burma to Hunan
3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber -
An average 4 hits in SZ19.
Max D = lose CV, and either 2 cruisers or a cruiser and a tac.
OOL?
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An average 4 hits in SZ19.
Max D = lose CV, and either 2 cruisers or a cruiser and a tac.
OOL?
Decided to assume Max D which worked out for you - you kept the dBat! Unexpected.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 bomber moved from French Indo China to India
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 armour moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Burma to Hunan
3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Americans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Americans: 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 4 fighters and 3 tactical_bombers
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 artilleries moved from Burma to Shan State
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,4,1
Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs total -
An average 4 hits in SZ19.
Max D = lose CV, and either 2 cruisers or a cruiser and a tac.
OOL?
Decided to assume Max D which worked out for you - you kept the dBat! Unexpected.
Realised I could have used the bomber to support this attack. Would have been worth it to save some planes.
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Ok, triple allied move goes…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Brazil to Chile
1 battleship moved from 19 Sea Zone to 6 Sea Zone -
i forgot to move my navy including the cruiser to sz 112 but they all go,
u can dice scramble here, but u have pretty low chances to destroy my navy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Brazil to Chile
1 battleship moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship and 3 submarines
Japanese defend with 2 destroyers
Americans win, taking Denmark from Germans with 1 battleship and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
5 aaGuns, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Spain to Southern France
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from Siberia to Amur
1 armour moved from Sakha to Manchuria
1 bomber moved from Chile to Brazil
1 fighter moved from Venezuela to BrazilPlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Norway
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 1 factory_minor and 1 harbour
Manchuria : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 1 infantry
32 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 flag
4 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 5 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Norway : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Denmark : 1 flag, 2 infantry
112 Sea Zone : 1 carrier, 1 destroyer and 1 transport
125 Sea Zone : 1 flag
Chile : 1 flag, 1 artillery and 1 infantry
123 Sea Zone : 4 transports
65 Sea Zone : 1 transport
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 4 transports
Brazil : 1 flag, 1 bomber and 1 fighter
Venezuela : 1 flag, 1 artillery
Spain : 1 flag, 1 factory_minor
110 Sea Zone : 1 cruiser and 1 transport
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
1 infantry placed in Szechwan
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Anhwe : 6 infantry
Kwangtung : 1 infantry