Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Egypt to Turkey
2 fighters and 2 infantry moved from Iraq to Turkey
1 bomber moved from Persia to Turkey
1 artillery and 2 infantry moved from Northwest Persia to Turkey
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to TurkeyCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Turkey
British attack with 2 artilleries, 1 bomber, 3 fighters and 5 infantry
Neutral_True defend with 8 infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Turkey from Neutral_True with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 carrier, 2 destroyers and 5 fighters
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 carrier, 2 destroyers and 5 fighters
Casualties for British: 1 carrier, 1 fighter and 1 submarineNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom
1 armour moved from Alexandria to Trans-Jordan
3 fighters moved from Turkey to Iraq
1 mech_infantry moved from Eastern Persia to India
1 battleship and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Turkey to RussiaPlace Units - British
1 harbour placed in Iceland
2 destroyers placed in 110 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 artilleries and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 1 mech_infantryTerritory Summary for British and UK_Pacific :
India : 5 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Borneo : 1 infantry
Kwangtung : 1 harbour
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 2 aaGuns, 1 artillery and 5 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
112 Sea Zone : 1 battleship and 1 destroyer
Turkey : 1 flag, 2 artilleries
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 transport
Iraq : 1 flag, 3 fighters
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 2 submarines
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
2 fighters and 2 infantry moved from Greece to Turkey
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Turkey
Italians attack with 2 fighters and 2 infantry
British defend with 2 artilleries
retreated to Turkey
British win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Turkey to Southern Italy
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
The Allies hold firmly their ground in the Med.
:-) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 43 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to BorneoPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Borneo : 1 fighter
Queensland : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to TurkeyTurn Complete - French
Territory Summary for French :
Turkey : 1 infantry
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The Allies hold firmly their ground in the Med.
:-)That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries moved from Karelia to Finland
1 armour and 4 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
2 fighters moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to BelarusCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
2 fighters moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
17 artilleries and 14 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 fighters
EDIT: Adding units owned by Germans to Ukraine: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
The Allies hold firmly their ground in the Med.
:-)That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.
Yeah. Japan is down, and with some bad dices for the Axis , the only chance is that Germany takes Russia.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Tsinghai to Urals
1 bomber moved from Russia to Urals
1 fighter moved from Bryansk to Urals
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
5 artilleries and 5 infantry moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Tsinghai to Urals
1 bomber moved from Russia to Urals
1 fighter moved from Bryansk to Urals
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
5 artilleries and 5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Urals
Russians attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Rostov
9 artilleries moved from Bryansk to Belarus
1 artillery moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Sikang to Samara
1 bomber moved from Urals to Russia
1 fighter moved from Urals to Vologda
2 armour and 9 mech_infantrys moved from Bryansk to Western Ukraine
2 armour and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Anhwe : 1 infantry
Yakut S.S.R. : 1 infantry
Belarus : 14 artilleries and 4 infantry
Rostov : 1 infantry
Eastern Poland : 3 armour and 9 mech_infantrys
Russia : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 infantry and 2 mech_infantrys
Tambov : 1 artillery
Vologda : 1 fighter
Volgograd : 1 factory_minor
Samara : 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 bomber moved from French Indo China to India
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 armour moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Burma to Hunan
3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber -
An average 4 hits in SZ19.
Max D = lose CV, and either 2 cruisers or a cruiser and a tac.
OOL?
-
An average 4 hits in SZ19.
Max D = lose CV, and either 2 cruisers or a cruiser and a tac.
OOL?
Decided to assume Max D which worked out for you - you kept the dBat! Unexpected.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 bomber moved from French Indo China to India
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 armour moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Burma to Hunan
3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Americans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Americans: 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 4 fighters and 3 tactical_bombers
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 artilleries moved from Burma to Shan State
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,4,1
Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs total -
An average 4 hits in SZ19.
Max D = lose CV, and either 2 cruisers or a cruiser and a tac.
OOL?
Decided to assume Max D which worked out for you - you kept the dBat! Unexpected.
Realised I could have used the bomber to support this attack. Would have been worth it to save some planes.
-
Ok, triple allied move goes…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Brazil to Chile
1 battleship moved from 19 Sea Zone to 6 Sea Zone -
i forgot to move my navy including the cruiser to sz 112 but they all go,
u can dice scramble here, but u have pretty low chances to destroy my navy