@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Northern Territory to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 60
Russians : 24 / 32
Japanese : 40 / 42
Americans : 59 / 76
Chinese : 12 / 12
British : 36 / 41
UK_Pacific : 13 / 13
Italians : 15 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Iraq : 1 infantry
Production/PUs Summary :
Germans : 44 / 60
Russians : 24 / 32
Japanese : 40 / 42
Americans : 59 / 76
Chinese : 12 / 12
British : 36 / 41
UK_Pacific : 13 / 13
Italians : 15 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Russia -
Intercept in Moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 114 Sea Zone
Germans attack with 5 fighters
Russians defend with 1 cruiser
Germans win with 5 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
2 artilleries moved from Novgorod to Karelia
3 fighters moved from 114 Sea Zone to Novgorod
2 fighters moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Russia to Western Ukraine
17 artilleries and 14 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Russians buy 3 aaGuns, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to Tsinghai
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Russians buy 3 aaGuns, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to Tsinghai
1 infantry moved from Amur to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 bomber moved from Tsinghai to Russia
8 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
4 armour and 3 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 artillery, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
5 artilleries and 4 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Vologda to Bryansk
1 fighter moved from Archangel to Bryansk
2 aaGuns and 12 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Russians
1 aaGun, 1 artillery and 2 mech_infantrys placed in Russia
Russians undo move 1.
2 mech_infantrys placed in Volgograd
3 aaGuns and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Tsinghai : 1 mech_infantry
Sikang : 1 mech_infantry
Anhwe : 2 aaGuns and 12 infantry
Buryatia : 1 infantry
Belarus : 1 infantry
Bryansk : 4 armour, 14 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys
Archangel : 1 artillery
Russia : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber and 1 factory_major
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 artilleries moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Shan State to Anhwe
4 fighters moved from Szechwan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour, 6 artilleries, 4 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 bomber moved from Japan to Anhwe
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from Shan State to Anhwe
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 9 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 12 infantry
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 armour, 7 artilleries, 2 fighters and 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
4 fighters moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,1,5,3,4,3,2,1,2
Japanese collect 33 PUs (8 lost to blockades); end with 35 PUs total -
If you remain in SZ6 or SZ19 my Kamikaze orders are:
3 on undamaged carrier.
3 on Battleship.Same with SZ35
Unless you split your fleet then I’ll have to see it.
No scramble.
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U have already spent all your kamikaze.
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Do U wish to rearrange Ur ncm and placement?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 artilleries moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Shan State to Anhwe
4 fighters moved from Szechwan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour, 6 artilleries, 4 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 bomber moved from Japan to Anhwe
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from Shan State to Anhwe
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 9 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 12 infantry
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 armour, 7 artilleries, 2 fighters and 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
4 fighters moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,1,5,3,4,3,2,1,2
Japanese collect 33 PUs (8 lost to blockades); end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode -
Do U wish to rearrange Ur ncm and placement?
Yes thanks. Posted.
I would have bought a CV too but I guess it’s a bit late for that.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 units repaired.
4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 bomber, 8 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone
1 bomber moved from Amur to 19 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 units repaired.
4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 bomber, 8 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone
1 bomber moved from Amur to 19 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from JapaneseCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 125 Sea Zone from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Casualties for Americans: 2 bombers, 2 carriers, 3 destroyers, 3 fighters and 1 submarine
Battle in Spain
Americans attack with 5 artilleries, 1 bomber, 13 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 aaGuns moved from Gibraltar to Spain
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Spain to Brazil
4 transports moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 submarines placed in 6 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 1 factory_minor and 1 harbour
Kiangsu : 1 infantry
Hunan : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 armour
Siberia : 1 infantry
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Morocco : 1 flag
Norway : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 flag
123 Sea Zone : 4 transports
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 bomber
Spain : 1 flag, 5 aaGuns, 5 artilleries, 12 infantry and 2 mech_infantrys
91 Sea Zone : 6 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kwangsi
1 infantry placed in Anhwe
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Szechwan : 1 infantry
Anhwe : 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 transports moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Egypt to Turkey
2 fighters and 2 infantry moved from Iraq to Turkey
1 bomber moved from Persia to Turkey
1 artillery and 2 infantry moved from Northwest Persia to Turkey
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey -
Scramble sz 112?