@simon33 No Scramble
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Northern Territory to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 60
Russians : 24 / 32
Japanese : 40 / 42
Americans : 59 / 76
Chinese : 12 / 12
British : 36 / 41
UK_Pacific : 13 / 13
Italians : 15 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Iraq : 1 infantry
Production/PUs Summary :
Germans : 44 / 60
Russians : 24 / 32
Japanese : 40 / 42
Americans : 59 / 76
Chinese : 12 / 12
British : 36 / 41
UK_Pacific : 13 / 13
Italians : 15 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Russia -
Intercept in Moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 114 Sea Zone
Germans attack with 5 fighters
Russians defend with 1 cruiser
Germans win with 5 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
2 artilleries moved from Novgorod to Karelia
3 fighters moved from 114 Sea Zone to Novgorod
2 fighters moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Russia to Western Ukraine
17 artilleries and 14 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Russians buy 3 aaGuns, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to Tsinghai
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Russians buy 3 aaGuns, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to Tsinghai
1 infantry moved from Amur to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 bomber moved from Tsinghai to Russia
8 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
4 armour and 3 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 artillery, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
5 artilleries and 4 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Vologda to Bryansk
1 fighter moved from Archangel to Bryansk
2 aaGuns and 12 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Russians
1 aaGun, 1 artillery and 2 mech_infantrys placed in Russia
Russians undo move 1.
2 mech_infantrys placed in Volgograd
3 aaGuns and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Tsinghai : 1 mech_infantry
Sikang : 1 mech_infantry
Anhwe : 2 aaGuns and 12 infantry
Buryatia : 1 infantry
Belarus : 1 infantry
Bryansk : 4 armour, 14 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys
Archangel : 1 artillery
Russia : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber and 1 factory_major
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 artilleries moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Shan State to Anhwe
4 fighters moved from Szechwan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour, 6 artilleries, 4 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 bomber moved from Japan to Anhwe
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from Shan State to Anhwe
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 9 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 12 infantry
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 armour, 7 artilleries, 2 fighters and 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
4 fighters moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,1,5,3,4,3,2,1,2
Japanese collect 33 PUs (8 lost to blockades); end with 35 PUs total -
If you remain in SZ6 or SZ19 my Kamikaze orders are:
3 on undamaged carrier.
3 on Battleship.Same with SZ35
Unless you split your fleet then I’ll have to see it.
No scramble.
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U have already spent all your kamikaze.
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Do U wish to rearrange Ur ncm and placement?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 artilleries moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Shan State to Anhwe
4 fighters moved from Szechwan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour, 6 artilleries, 4 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 bomber moved from Japan to Anhwe
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from Shan State to Anhwe
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 9 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 12 infantry
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 armour, 7 artilleries, 2 fighters and 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
4 fighters moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,1,5,3,4,3,2,1,2
Japanese collect 33 PUs (8 lost to blockades); end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode -
Do U wish to rearrange Ur ncm and placement?
Yes thanks. Posted.
I would have bought a CV too but I guess it’s a bit late for that.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 units repaired.
4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 bomber, 8 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone
1 bomber moved from Amur to 19 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 units repaired.
4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 bomber, 8 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone
1 bomber moved from Amur to 19 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from JapaneseCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 125 Sea Zone from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Casualties for Americans: 2 bombers, 2 carriers, 3 destroyers, 3 fighters and 1 submarine
Battle in Spain
Americans attack with 5 artilleries, 1 bomber, 13 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 aaGuns moved from Gibraltar to Spain
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Spain to Brazil
4 transports moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 submarines placed in 6 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 1 factory_minor and 1 harbour
Kiangsu : 1 infantry
Hunan : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 armour
Siberia : 1 infantry
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Morocco : 1 flag
Norway : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 flag
123 Sea Zone : 4 transports
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 bomber
Spain : 1 flag, 5 aaGuns, 5 artilleries, 12 infantry and 2 mech_infantrys
91 Sea Zone : 6 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kwangsi
1 infantry placed in Anhwe
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Szechwan : 1 infantry
Anhwe : 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 transports moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Egypt to Turkey
2 fighters and 2 infantry moved from Iraq to Turkey
1 bomber moved from Persia to Turkey
1 artillery and 2 infantry moved from Northwest Persia to Turkey
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey -
Scramble sz 112?