@simon33 No Scramble
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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How did I stuff that up in SZ113? I guess you can’t answer that.
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How did I stuff that up in SZ113? I guess you can’t answer that.
Yeah. Watch out for that lonely Russian sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Anhwe to Hopei
2 fighters moved from Kweichow to Hopei
1 fighter and 3 infantry moved from Kweichow to Shensi
2 fighters moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 32 Sea Zone
1 battleship and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
1 fighter moved from Shensi to Kweichow
2 fighters moved from Yunnan to Kweichow
2 fighters moved from Hopei to Kweichow
1 aaGun moved from Jehol to Shantung
1 infantry moved from Siberia to Sakha
1 bomber moved from 32 Sea Zone to Caroline IslandsPlace Units - Japanese
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,2
Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Guam to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux -
I forgot to move my air to sz 6.
Rolls: 3@3 1@4; Total Hits: 23@3: (5, 5, 1)1@4: (3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Guam to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kiangsu
Battle in Kwangtung
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsu from Japanese, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 92 Sea Zone to United Kingdom
1 infantry moved from Central United States to Western United States
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 6 transports moved from 101 Sea Zone to 89 Sea Zone
4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
4 aaGuns, 6 infantry, 2 mech_infantrys and 6 transports moved from 89 Sea Zone to 91 Sea Zone
4 aaGuns, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea ZonePlace Units - Americans
1 carrier and 1 fighter placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 harbour placed in Korea
1 armour and 1 bomber placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 1 factory_minor and 1 harbour
Kiangsu : 1 infantry
Jehol : 1 infantry
Kwangtung : 1 artillery and 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
39 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 transport
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 destroyer and 1 transport
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 6 infantry and 2 mech_infantrys
British Guiana : 2 infantry
United Kingdom : 1 armour, 1 artillery, 1 bomber and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
109 Sea Zone : 2 transports
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 6 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
105 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Manchuria to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Manchuria to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Manchuria to JeholPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Suiyuyan : 1 fighter and 5 infantry
Hopei : 1 infantry
Chahar : 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 27 PUs;
British buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from Union of South Africa to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from 96 Sea Zone to Tobruk
1 armour moved from Algeria to Libya
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
5 aaGuns moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
4 infantry moved from Eire to Scotland
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Eire to 109 Sea Zone
1 bomber moved from 98 Sea Zone to Persia
1 battleship and 1 transport moved from 79 Sea Zone to 39 Sea Zone
5 aaGuns moved from India to Burma
2 infantry moved from West India to IndiaPlace Units - British
1 carrier and 1 tactical_bomber placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British and UK_Pacific :
Burma : 5 aaGuns, 1 armour, 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 battleship, 1 submarine and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 fighter
Libya : 1 flag, 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag, 1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports
Iraq : 1 flag, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 bomber
110 Sea Zone : 1 carrier and 2 tactical_bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
2 fighters moved from Southern France to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 fighter
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighterNon Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Southern France to France
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Ukraine
Italians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from South Australia to Northern Territory
1 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters and 1 harbour
Northern Territory : 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Sumatra : 1 flag, 1 infantry
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 60
Russians : 21 / 26
Japanese : 44 / 46
Americans : 61 / 81
Chinese : 12 / 13
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 18 / 18
ANZAC : 14 / 11
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Production/PUs Summary :
Germans : 42 / 60
Russians : 21 / 26
Japanese : 44 / 46
Americans : 61 / 81
Chinese : 12 / 13
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 18 / 18
ANZAC : 14 / 11
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Eastern Poland to Russia
1 artillery moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk -
Intercept in Russia?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Eastern Poland to Russia
1 artillery moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Belarus to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
7 artilleries and 8 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Rostov
2 bombers moved from Russia to Eastern Poland
4 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries placed in Novgorod
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
Russians take Bryansk from Italians
3 artilleries and 3 mech_infantrys moved from Western Ukraine to Ukraine
5 artilleries and 6 infantry moved from Russia to Smolensk
1 bomber and 1 fighter moved from Russia to Archangel
6 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
Russians take Bryansk from Italians
3 artilleries and 3 mech_infantrys moved from Western Ukraine to Ukraine
5 artilleries and 6 infantry moved from Russia to Smolensk
1 bomber and 1 fighter moved from Russia to Archangel
6 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Amur to Siberia
Russians take Siberia from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 bomber and 1 fighter in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 9 artilleries and 3 mech_infantrys
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 9 artilleries and 3 mech_infantrys in Ukraine, round 2 : 5/12 hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 armour
Russians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 6 artilleries and 7 infantry
Germans defend with 1 artillery
Russians roll dice for 6 artilleries and 7 infantry in Smolensk, round 2 : 4/13 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Russia to Vologda
1 bomber and 1 fighter moved from Archangel to Russia
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
2 aaGuns and 12 infantry moved from Manchuria to JeholPlace Units - Russians
2 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Korea : 1 infantry
Jehol : 2 aaGuns and 12 infantry
Manchuria : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Rostov : 4 armour and 3 mech_infantrys
Archangel : 1 artillery
Russia : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 2 infantry and 2 mech_infantrys
Ukraine : 8 artilleries, 1 factory_minor and 3 mech_infantrys
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Smolensk : 6 artilleries and 6 infantry
114 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Sakha to Siberia
1 artillery and 1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 4 infantry moved from Shensi to Suiyuyan
4 fighters moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to KiangsuCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 4 fighters and 4 infantry
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 4 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 battleships, 2 carriers, 2 destroyers and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to Shantung
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from Kiangsu to Shantung
4 fighters moved from Suiyuyan to Szechwan
1 aaGun moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
3 artilleries moved from French Indo China to Shan State
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to ShantungPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 armour and 2 artilleries placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,2,2,4,6,6,3,4,4,4,4,3,4,3,2,4,6
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total