@simon33 I totally forgot to move my tank into Bulgaria from Romania. It was a NC so would you be okay with just moving it into Bulgaria and activating those troops. Thanks.
L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)
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I suppose I can. I`ll proceed.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 factory_minor, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 35 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters moved from Midway to 6 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 106 Sea Zone to 91 Sea Zone -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 factory_minor, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 35 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters moved from Midway to 6 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 35 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser and 2 transports
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 carriers, 1 cruiser and 2 transports in 35 Sea Zone, round 3 : 0/3 hits
2 carriers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/4 hits
Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans, 2 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 2 carriers, 1 cruiser and 2 transports
Casualties for Americans: 2 fighters
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 3 fighters, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
EDIT: 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from 35 Sea Zone to Guam
1 artillery and 2 infantry moved from Korea to Manchuria
1 bomber moved from Western United States to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
2 infantry moved from Brazil to British GuianaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
7 infantry placed in Central United States
6 transports placed in 101 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 1 factory_minor
Manchuria : 1 artillery and 3 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
32 Sea Zone : 1 transport
21 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major and 7 infantry
Southeast Mexico : 4 aaGuns and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 bomber and 2 infantry
British Guiana : 2 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
96 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 6 transports
79 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
105 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter and 5 infantry moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter and 5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ManchuriaPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Manchuria : 1 fighter and 1 infantry
Shensi : 1 infantry
Suiyuyan : 5 infantry
Hopei : 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 bomber moved from Persia to 98 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Scotland to Eire
1 fighter and 1 tactical_bomber moved from United Kingdom to Eire
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 bomber moved from Persia to 98 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Scotland to Eire
1 fighter and 1 tactical_bomber moved from United Kingdom to Eire
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Eire
British attack with 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Eire, round 2 : 5/12 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from 98 Sea Zone to Persia
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
2 fighters moved from Quebec to Iceland
5 aaGuns moved from United Kingdom to Scotland
1 battleship and 1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 mech_infantry
India : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
West India : 2 infantry
Iceland : 1 airfield and 2 fighters
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 5 aaGuns and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Algeria : 1 flag, 1 armour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery
106 Sea Zone : 1 flag, 2 transports
Eire : 1 flag, 1 artillery, 7 infantry and 1 mech_infantry
109 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag
79 Sea Zone : 1 battleship and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 bomber
91 Sea Zone : 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber -
I suppose I can. I`ll proceed.
That’s correct. You just can’t load them in the combat movement or if you don’t sink the surface warships in the combat.
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I suppose I can. I`ll proceed.
That’s correct. You just can’t load them in the combat movement or if you don’t sink the surface warships in the combat.
The program did not allowed me to load them in ncm too. is it a bug or?
or should i move tra in cm, and then move and load again in ncm?
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Oh perhaps that is where one of the transport exceptions applies. But edit.
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Oh perhaps that is where one of the transport exceptions applies. But edit.
I`ll ask Gamerman for advice.
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Gamerman was offline. I asked Variance.
**˝If the transport was in the battle it cannot move in NCM (stuck in z6)
It could move out before combat but not loaded.˝**
So, my empty tras are in Guam sz. Land units in Asian mainland.
U may proceed with Italy.
Cheers :)
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Ok, but since I agreed to it beforehand we can allow an exception to the rules in this case.
I guess to move in combat movement, you have to load in combat movement which means you also have to unload. To my knowledge, sea and land units can’t move in combat movement and then again in NCM, with no exceptions.
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Ok, but since I agreed to it beforehand we can allow an exception to the rules in this case.
I guess to move in combat movement, you have to load in combat movement which means you also have to unload. To my knowledge, sea and land units can’t move in combat movement and then again in NCM, with no exceptions.
Yes. I thought i can load if I keep them present in sz 6 during combat move.
My move was just to move them empty to Guam sz, because the rules do not allow loading in a hostile sz, nor loading with the transport in ncm, which stayed there during cm.
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Ur move with the destroyer was pretty good and I have no choice but to move empty tras to Guam.
Good night :)
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The reason for the move was to force the CVs in particular to expose themselves to Kamikaze’s, then I could attack the surviving fleet likely with reduced air cover.
Oops, just realised it’s my turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 fighter moved from Southern Italy to Ukraine
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Bessarabia to UkraineCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 infantry
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 1 infantry placed in Southern France
1 artillery and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Romania: 1 aaGun
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
EDIT: Adding units owned by Italians to Romania: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
The reason for the move was to force the CVs in particular to expose themselves to Kamikaze’s, then I could attack the surviving fleet likely with reduced air cover.
Oops, just realised it’s my turn.
Nice plan. I attacked with subs and air only, otherwise kamikaze could decimate my navy.
ANZAC goes :)