@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
16L Adam514 (Axis) vs Giallo (Allies) Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Ukraine
1 aaGun, 7 armour, 7 artilleries, 14 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Karelia to Novgorod
2 bombers moved from Egypt to Western Ukraine
2 fighters moved from Egypt to Southern Italy
2 bombers moved from Egypt to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Egypt to Alexandria
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to BelarusPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
7 artilleries and 3 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Egypt
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 harbour
Russians win, taking Egypt from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship
Italians win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter, 1 infantry and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
6 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 6 artilleries, 11 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
3 infantry moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 transports moved from 38 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
3 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to Japan
1 bomber moved from French Indo China to Caroline Islands
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to French Indo ChinaPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Iraq to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
2 carriers moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 cruiser, 1 destroyer and 1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Iraq to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
2 carriers moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 cruiser, 1 destroyer and 1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 battleship
Americans win with 2 bombers, 2 carriers, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 battleship
Casualties for Americans: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans win, taking 97 Sea Zone from Neutral with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 tactical_bomber
Battle in Sardinia
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking Sardinia from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 bombers moved from 95 Sea Zone to Egypt
3 bombers moved from 97 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 marine moved from Morocco to AlgeriaPlace Units - Americans
2 fighters placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Trans-Jordan to Alexandria
3 fighters moved from Malta to Alexandria
1 bomber moved from Iraq to Alexandria
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to Iraq
1 battleship moved from 11 Sea Zone to 26 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys
Germans defend with 3 infantry; Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 3 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
3 aaGuns and 20 infantry moved from West India to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 artilleries placed in Iraq
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,2
British collect 27 PUs (8 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to Sardinia
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Romania to UkraineCombat - Italians
Battle in Sardinia
Italians attack with 4 fighters
Americans defend with 1 armour and 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Sardinia to Southern Italy
2 infantry moved from Albania to Bulgaria
1 aaGun moved from Bessarabia to Western Ukraine
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 fighters moved from Southern Italy to 97 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers and 3 fighters
Americans defend with 1 destroyer
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Ukraine to Szechwan
1 bomber moved from Western Ukraine to Szechwan
1 bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters moved from 97 Sea Zone to Ukraine
1 aaGun, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
8 armour, 7 artilleries, 14 infantry and 12 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Poland to Bessarabia
2 infantry moved from Novgorod to Archangel
4 infantry moved from Finland to Karelia
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
5 artilleries and 4 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 aaGuns and 15 infantry moved from Novosibirsk to Samara
3 infantry moved from Novosibirsk to Urals
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 4 mech_infantrys moved from Iraq to Eastern PersiaPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 9 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 2 tactical_bombers moved from French Indo China to Suiyuyan
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in 31 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 30 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from Korea to Amur
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to India
6 artilleries, 8 infantry and 4 mech_infantrys moved from India to West India
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
1 mech_infantry moved from Szechwan to Kweichow
2 fighters moved from 16 Sea Zone to Japan
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 infantry placed in India
1 submarine placed in 39 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
1 artillery, 4 infantry and 1 marine placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 destroyers and 3 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 carriers, 1 cruiser and 3 fighters moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from Algeria to Morocco
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Egypt to Iraq
4 bombers moved from Egypt to French West AfricaCombat - Americans
Battle in 118 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 82 Sea Zone to 84 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns and 20 infantry moved from Eastern Persia to Persia
2 artilleries moved from Iraq to Persia
3 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 bomber moved from Egypt to Persia
2 fighters moved from Egypt to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,3
British collect 24 PUs (11 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Ukraine
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 3 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs





