16L Adam514 (Axis) vs Giallo (Allies) Balanced

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Bryansk
                5 artilleries and 4 infantry moved from Russia to Bryansk
                2 infantry moved from Volgograd to Rostov
                2 aaGuns and 15 infantry moved from Novosibirsk to Samara
                3 infantry moved from Novosibirsk to Urals
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_37907_Rus6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 9 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Shensi
                1 bomber moved from French Indo China to Shensi
                2 fighters and 2 tactical_bombers moved from French Indo China to Suiyuyan
                1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 31 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 aaGun moved from Korea to Amur
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Burma to India
                6 artilleries, 8 infantry and 4 mech_infantrys moved from India to West India
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Shensi to French Indo China
                1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
                2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
                1 mech_infantry moved from Szechwan to Kweichow
                2 fighters moved from 16 Sea Zone to Japan
                1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in India
                1 submarine placed in 39 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu
                2 infantry and 1 mech_infantry placed in French Indo China
                1 artillery, 4 infantry and 1 marine placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_37907_Jap6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 carriers, 1 cruiser and 3 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from Algeria to Morocco
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 destroyer moved from 101 Sea Zone to 118 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 bomber moved from Egypt to Iraq
                4 bombers moved from Egypt to French West Africa

    Combat - Americans
                Battle in 118 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 fighters placed in Western United States
                2 destroyers placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_37907_Ame6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    triplea_37907_Chi6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 transport moved from 82 Sea Zone to 84 Sea Zone

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 aaGuns and 20 infantry moved from Eastern Persia to Persia
                2 artilleries moved from Iraq to Persia
                3 armour moved from Iraq to Persia
                2 mech_infantrys moved from Iraq to Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 bomber moved from Egypt to Persia
                2 fighters moved from Egypt to Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Egypt
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,3
                British collect 24 PUs (11 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific

    triplea_37907_UK_6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 fighter moved from Southern Italy to Romania
                1 fighter moved from Southern Italy to Romania

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 infantry placed in Ukraine
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    triplea_37907_Ita6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_37907_ANZ6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                2 infantry moved from Algeria to Morocco
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_37907_Fre6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
                2 mech_infantrys moved from Poland to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Smolensk
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Smolensk to Rostov
                1 aaGun, 9 armour, 8 artilleries, 17 infantry and 15 mech_infantrys moved from Ukraine to Rostov
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bessarabia
                10 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Rostov
                1 bomber moved from Southern Italy to Rostov
                3 infantry moved from Novgorod to Archangel
                4 infantry moved from Karelia to Novgorod
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                2 bombers moved from Szechwan to Guam

    Place Units - Germans
                1 fighter and 1 mech_infantry placed in Western Germany
                3 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_37907_Ger7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Bryansk to Volgograd
                2 infantry moved from Buyant-Uhaa to Manchuria
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                6 artilleries and 4 infantry moved from Russia to Samara
                3 mech_infantrys moved from Bryansk to Samara
                4 aaGuns, 26 artilleries and 41 infantry moved from Bryansk to Russia
                3 infantry moved from Urals to Novosibirsk

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_37907_Rus7.tsvg

  • '19 '17

    Did you forget Eastern Persia?

  • '21 '20 '19 '18 '17 '16

    yes, let me do a ncm

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Bryansk to Volgograd
                2 infantry moved from Buyant-Uhaa to Manchuria
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                6 artilleries and 4 infantry moved from Russia to Samara
                3 mech_infantrys moved from Bryansk to Samara
                4 aaGuns, 26 artilleries and 41 infantry moved from Bryansk to Russia
                3 infantry moved from Urals to Novosibirsk

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Northwest Persia: 2 armour and 5 mech_infantrys
                EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Eastern Persia: 1 armour and 4 mech_infantrys
                EDIT: Turning off Edit Mode

    triplea_37907_Rus7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to 25 Sea Zone
                1 bomber moved from Caroline Islands to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan

    Combat - Japanese
                Battle in Solomon Islands
                Battle in New Britain
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win, taking Solomon Islands from ANZAC, taking New Britain from ANZAC with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Szechwan to Sikang
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from French Indo China to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Manchuria to Amur
                1 aaGun and 1 infantry moved from Korea to Amur
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 bomber moved from French Indo China to Caroline Islands
                1 fighter and 2 tactical_bombers moved from Chahar to Japan
                1 fighter moved from Chahar to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
                3 infantry moved from India to West India
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                3 infantry placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_37907_Jap7.tsvg

  • '21 '20 '19 '18 '17 '16

    @Giallo:

    yes, let me do a ncm

    thanks!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 bombers moved from French West Africa to United Kingdom
                2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 47 Sea Zone
                1 fighter moved from 26 Sea Zone to 49 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                6 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in 47 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 49 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 49 Sea Zone to Fiji

    Place Units - Americans
                3 fighters and 4 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_37907_Ame7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    triplea_37907_Chi7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to Caucasus
                1 bomber moved from Persia to Caucasus
                2 fighters moved from Persia to Caucasus
                1 battleship moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 84 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Caucasus to Northwest Persia
                1 infantry moved from Persia to Eastern Persia
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                5 infantry moved from Egypt to Trans-Jordan
                3 aaGuns, 2 artilleries and 19 infantry moved from Persia to Northwest Persia
                3 armour and 1 mech_infantry moved from Persia to Iraq
                1 armour moved from Trans-Jordan to Iraq
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 transport moved from 71 Sea Zone to 81 Sea Zone

    Place Units - British
                3 artilleries placed in Iraq
                1 mech_infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,6,2,1
                British collect 30 PUs (5 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    triplea_37907_UK_7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 infantry moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Romania to Southern Italy
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from France to Normandy Bordeaux

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37907_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 10 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_37907_ANZ7.tsvg

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