good with this. did not remember you could ignore sub.
SA (Allies) vs PP (Axis) G40 BM v2
-
My dog found out about skunks today. Ugh I hate that smell, I have to get tomato soup and give her a bath
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Norway
4 mech_infantrys moved from Eastern Poland to Ukraine
5 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Bryansk
5 armour moved from Belarus to Bessarabia
4 armour moved from Belarus to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Belarus to Bessarabia
1 fighter moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Baltic States
4 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Ukraine
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Baltic States
Germans attack with 4 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 12 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 12 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Bessarabia
Germans attack with 9 armour and 5 mech_infantrys
Russians defend with 1 fighter and 3 infantry
Germans win, taking Bessarabia from Russians with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter and 6 mech_infantrys
Russians defend with 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Bryansk
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Belarus to Novgorod
1 aaGun moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 5 mech_infantrys placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Fortunately we don’t have skunks over here.
What will Russia do in response to G’s attacks I wonder?
-
BTW - your go in our league game ….
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
1 artillery moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Karelia to Finland
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
1 artillery moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Karelia to Finland
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 6 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bryansk, round 2 : 4/9 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 infantry moved from Russia to Smolensk
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 3 artilleries, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
No skunks, I would have never guessed. Stalin says “take that Adolf”
I’m not sure as for the team game, I nevered played against the comp to see all the countries and where is a good place to attack. I hope I didnt loose the game for my side.
I took a second job because my first job doesnt want any over time this year and I might not be on as often and not as long when I am on
Happy Independence
Is it tough to become a citizen in England? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Chahar to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
3 destroyers moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Siberia to AmurCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 5 Sea Zone
Japanese attack with 3 destroyers, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 destroyer and 2 transports
Japanese win with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 destroyer and 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 carrier and 1 fighter
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Amur
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 mech_infantrys
Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 armour, 1 artillery and 1 infantry
1 fighter owned by the ANZAC could not land and were killedNon Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to JapanPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
@suprise:
No skunks, I would have never guessed. Stalin says “take that Adolf”
I’m not sure as for the team game, I nevered played against the comp to see all the countries and where is a good place to attack. I hope I didnt loose the game for my side.
I took a second job because my first job doesnt want any over time this year and I might not be on as often and not as long when I am on
Happy Independence
Is it tough to become a citizen in England?Japan seems to have been rather lucky there. Sorry! Well - not really!
Don’t remember seeing any errors from you in the team game. The two crushing allied victories were Trafalgar and Tyrol, but don’t think you were either Spain or France? Cannot remember!
Sorry to hear that you have had to take on a second job. But on accession other things are more important than A&A!
July 4th is always worth celebrating as the day we got rid of the colonies!
It is tough enough to become a UK citizen to have discouraged wittmann from doing so.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 10 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 10 : 1/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.621
Median : 3.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.824
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.625
Median : 3.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.824
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Shan State to Malaya
2 fighters moved from India to Malaya
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Shan State to Malaya
2 fighters moved from India to Malaya
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Malaya
British attack with 2 fighters and 2 infantry
Japanese defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 0/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits
British roll dice for 2 fighters and 1 infantry in Malaya, round 4 : 1/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 4 : 0/2 hits
1 artillery owned by the Japanese lost in Malaya
British roll dice for 2 fighters and 1 infantry in Malaya, round 5 : 2/3 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to Burma
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.592
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 71Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.917
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Americans Combat
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.824
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.174
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
1 bomber moved from Eastern Poland to 94 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
2 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to Normandy BordeauxNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
4 mech_infantrys moved from Baltic States to Belarus
4 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
8 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 fighters and 5 mech_infantrys
Russians defend with 1 armour, 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries and 4 infantry
Battle in Finland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 fighters moved from Bryansk to Novgorod
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
7 armour and 2 mech_infantrys moved from Bessarabia to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to France
2 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs





