good with this. did not remember you could ignore sub.
SA (Allies) vs PP (Axis) G40 BM v2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Algeria to Tunisia
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.958
Median : 2.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.958
Median : 2.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from West India to India
2 armour moved from Eastern Persia to India
2 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from West India to India
2 armour moved from Eastern Persia to India
2 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/6 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win, taking Norway from Germans, taking Northwest Persia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in India
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 armour and 1 mech_infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 aaGun moved from Burma to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,3,6,5,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 20 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.311
Median : 3.000
Variance : 1.288
Standard Deviation : 1.135
Total rolls : 74Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.417
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.304
Median : 4.000
Variance : 1.955
Standard Deviation : 1.398
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.417
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
I am away for the w/e Kris - probably do my go on Monday
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 armour and 3 fighters
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to France
1 armour moved from Southern Italy to France
1 bomber moved from 92 Sea Zone to Southern Italy
1 mech_infantry moved from Samara to CaucasusPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from Iraq to PersiaCombat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Russia
2 armour, 3 artilleries, 2 fighters and 2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Eastern Poland to Russia
2 infantry moved from Finland to Norway
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Novgorod to Norway
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Norway from British with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour, 3 artilleries, 2 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters and 3 infantry
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Karelia
1 bomber moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to BryanskPlace Units - Germans
1 fighter and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 58 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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Dag Gum!!
I’m doing horrible in this game, I’ve got a lot going on in my life right now so my concentration may be on the low end, but in 2 months time everything will be different
Enjoy your Holiday
Tanks
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Java
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
1 artillery moved from Yenisey to Timguska
1 artillery and 1 infantry moved from Amur to Siberia
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
3 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Java to Siam
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 79 Sea Zone to Shan StatePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Malaya
1 fighter placed in Japan
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Japanese collect 73 PUs (4 lost to blockades); end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
I certainly will enjoy my holiday!
Does the second job come to an end in two months then?
Perhaps you’ll get a chance to do your turn in the league game while I away.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 16 Sea Zone to 7 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Tunisia to Libya
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 102 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 16 Sea Zone to 7 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Tunisia to Libya
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Northern Italy from Italians, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 cruiser
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiserNon Combat Move - Americans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Null / Other
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Null / Other
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 armour and 1 infantry moved from West India to India
2 infantry moved from Eastern Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Iraq to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from West India to India
2 infantry moved from Eastern Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Iraq to CaucasusCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 3 : 4/6 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Turkmenistan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Turkmenistan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
British roll dice for 2 armour and 1 artillery in Caucasus, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 marine placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 3.549
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 51Null / Other
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





