TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 7 : 1/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 4 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/10 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.871
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
triplea_37902_Ame6.tsvg