Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Baltic States to Poland
Americans take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
6 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 1 fighter
1 submarine owned by the Americans Submerged
1 destroyer owned by the Americans retreated to 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Soviet Far East
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Soviet Far East from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
7 armour moved from Northern Italy to Western Germany
2 fighters moved from Persia to Turkey
1 fighter moved from Hawaiian Islands to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Western Germany
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Spain
2 bombers placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,6,3,5,5,2
Americans collect 90 PUs (3 lost to blockades); end with 90 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
21 armour, 1 bomber, 6 fighters and 15 mech_infantrys moved from Persia to Caucasus
3 armour moved from Turkey to Caucasus
3 armour moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 27 armour, 1 bomber, 6 fighters and 15 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 12 artilleries and 7 infantry
British win, taking Caucasus from Germans with 27 armour, 1 bomber, 6 fighters and 4 mech_infantrys remaining. Battle score for attacker is 48
Casualties for Germans: 1 aaGun, 3 armour, 12 artilleries and 7 infantry
Casualties for British: 11 mech_infantrysNon Combat Move - British
1 bomber moved from Caucasus to Persia
6 fighters moved from Caucasus to PersiaPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Turkey
3 mech_infantrys placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Java to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya -
Scramble or kami in sz 35?
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2 Kamis on Cruiser
1 on DD.Full scramble. Max D.
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I think this game is over. I concede. Japan cannot stop the allies.
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Good game, sir.
Let me know if you wish to play a re-match.
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Good game, sir.
Let me know if you wish to play a re-match.
Yeah, I’d like that. Same sides?
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You choose. I’m OK playing either side.
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I’d like to go Axis again. Same bid?
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I’d like to go Axis again. Same bid?
Sure. Start it up the same as last time, with the same bid units and placements, too.
Can you use this email for me when you set it up, please?
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I’ll make the same opening move. Can I assume the same scramble? Thread is here: