Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from India to Samara
1 mech_infantry moved from Timguska to Samara
1 mech_infantry moved from Kansu to Samara
2 mech_infantrys moved from Kansu to Kazakhstan
1 armour and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kazakhstan
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 3 mech_infantrys
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Samara
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 bomber moved from Samara to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Timguska to Novosibirsk
6 artilleries, 2 infantry and 3 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from India to West India
2 artilleries moved from Burma to India
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to KweichowPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,6,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,4,6
Japanese collect 61 PUs (10 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 armour moved from Bulgaria to Greater Southern Germany
1 armour moved from Romania to Baltic States
Russians take Eastern Poland from Germans
Russians take Baltic States from Germans
6 armour moved from Northern Italy to Germany
14 armour, 2 bombers, 4 fighters and 11 infantry moved from Western Germany to Germany
2 fighters moved from United Kingdom to Germany
1 carrier and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from Russia to KazakhstanCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in Kazakhstan
Americans attack with 3 fighters
Japanese defend with 2 armour
retreated to Kazakhstan
Japanese win, taking Borneo from Japanese with 2 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Germany
Americans attack with 20 armour, 2 bombers, 6 fighters and 11 infantry
Germans defend with 9 artilleries, 2 bombers, 1 factory_major, 2 fighters and 29 infantry
retreated to Germany
Germans win with 9 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -105
Casualties for Germans: 2 bombers and 26 infantry
Casualties for Americans: 20 armour, 2 bombers, 3 fighters and 11 infantry
Battle in Greater Southern Germany
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Greater Southern Germany from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
4 armour moved from Bulgaria to Northern Italy
3 fighters moved from Germany to Western Germany
2 transports moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Persia
2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Western Germany
3 armour placed in Northern Italy
1 artillery and 2 infantry placed in Spain
2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 87 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Caucasus
Russians take Caucasus from Germans
1 bomber, 6 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 2 armour
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour
Casualties for British: 1 tactical_bomberNon Combat Move - British
1 bomber and 6 fighters moved from Kazakhstan to Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Turkey to PersiaPlace Units - British
3 armour placed in Turkey
3 armour placed in Iraq
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Russia to Persia
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - French
French buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia HungaryCombat - French
Battle in Slovakia Hungary
French attack with 2 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 2 armour and 1 mech_infantryNon Combat Move - French
1 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - French
3 infantry placed in France
2 armour placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Finland to Sweden
1 infantry moved from Norway to Sweden
2 fighters moved from 126 Sea Zone to Sweden
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Volgograd to Samara
3 armour moved from Novosibirsk to Caucasus
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour and 2 mech_infantrys
Germans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Caucasus
Germans attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sweden
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Sweden from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Sweden to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 126 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Finland to Novgorod
2 fighters moved from Greater Southern Germany to Germany
1 aaGun, 11 artilleries and 6 infantry moved from Volgograd to CaucasusPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
3 infantry moved from Vologda to Novosibirsk
6 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
4 artilleries and 3 infantry moved from Bryansk to Tambov
2 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Samara
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Persia to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Eastern Persia to Samara
1 bomber and 2 mech_infantrys moved from Tsinghai to Samara
1 fighter moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine; Americans defend with 1 submarine
retreated to 37 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
retreated to Samara
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Samara to Kazakhstan
1 aaGun, 5 armour, 22 artilleries, 7 infantry and 12 mech_infantrys moved from Eastern Persia to Turkmenistan
1 bomber moved from Samara to Turkmenistan
3 mech_infantrys moved from Kweichow to Kansu
1 artillery moved from Yakut S.S.R. to Yenisey
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
3 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 37 Sea Zone to Burma
6 mech_infantrys moved from Turkmenistan to Kazakhstan
5 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from West India to Turkmenistan
5 artilleries moved from India to West India
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Baltic States to Poland
Americans take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
6 infantry moved from 4 Sea Zone to Soviet Far East -
Scramble or Kami in sz 6?
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Scramble the ftr but no Kami.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Baltic States to Poland
Americans take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
6 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 1 fighter
1 submarine owned by the Americans Submerged
1 destroyer owned by the Americans retreated to 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Soviet Far East
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Soviet Far East from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
7 armour moved from Northern Italy to Western Germany
2 fighters moved from Persia to Turkey
1 fighter moved from Hawaiian Islands to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Western Germany
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Spain
2 bombers placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,6,3,5,5,2
Americans collect 90 PUs (3 lost to blockades); end with 90 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
21 armour, 1 bomber, 6 fighters and 15 mech_infantrys moved from Persia to Caucasus
3 armour moved from Turkey to Caucasus
3 armour moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 27 armour, 1 bomber, 6 fighters and 15 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 12 artilleries and 7 infantry
British win, taking Caucasus from Germans with 27 armour, 1 bomber, 6 fighters and 4 mech_infantrys remaining. Battle score for attacker is 48
Casualties for Germans: 1 aaGun, 3 armour, 12 artilleries and 7 infantry
Casualties for British: 11 mech_infantrysNon Combat Move - British
1 bomber moved from Caucasus to Persia
6 fighters moved from Caucasus to PersiaPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Turkey
3 mech_infantrys placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Java to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya -
Scramble or kami in sz 35?
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2 Kamis on Cruiser
1 on DD.Full scramble. Max D.
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I think this game is over. I concede. Japan cannot stop the allies.
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Good game, sir.
Let me know if you wish to play a re-match.
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Good game, sir.
Let me know if you wish to play a re-match.
Yeah, I’d like that. Same sides?
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You choose. I’m OK playing either side.