@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
5 armour moved from Northern Italy to Bulgaria
2 bombers moved from Northern Italy to Germany
6 fighters moved from Western Germany to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bulgaria
Americans attack with 5 armour and 1 artillery
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
3 armour moved from Southern Italy to Western Germany
3 armour moved from Spain to Northern Italy
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to United Kingdom
2 bombers and 4 fighters moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Sweden to NorwayPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 armour placed in Western Germany
3 armour placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 armour moved from Turkey to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Iraq to Persia
1 infantry moved from United Kingdom to ScotlandPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in TurkeyTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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Interesting game. You seem to be ahead. Both Germany and USSR are weak.
Yes, the USA making 100 IPCs certainly helps the Allies’ cause; will be interesting to see what Japan can do.
Sorry for my tardiness; I’ve been super busy since getting back from vacation, and now the girlfriend and I have come down with a GI tract sickness. Sometimes I can’t even work up the energy to get out of bed to take a turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
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Italy had nothing it could have possibly done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone -
Scramble sz 35?
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No. Perhaps miscalculated there.
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Damn. I didn’t think you still had kamikazes left.
Do you want to take any shots at my destroyer?
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 3 destroyers and 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers and 1 submarine
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
2 bombers moved from 35 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Russia to PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - French
French repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 11 PUs;
French buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
1 armour moved from Southern France to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
3 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - French
1 artillery, 1 infantry and 1 mech_infantry placed in FranceTurn Complete - French
French collect 21 PUs; end with 21 PUs total -
Forgot a couple of attacks. Slovakia:
inf+art:
Rolling 2d6:
(1, 2)inf:
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 34 PUs;
Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
2 bombers and 2 fighters moved from Germany to Norway
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Smolensk to Archangel
1 fighter moved from Novgorod to Archangel
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from Finland to Norway
1 fighter moved from Germany to Norway
2 armour moved from Tambov to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 3 fighters and 2 infantry
Americans defend with 1 artillery and 4 infantry
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Novosibirsk
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Slovakia Hungary: 1 infantry
EDIT: Changing ownership of Slovakia Hungary from Americans to Germans
EDIT: Changing ownership of Greater Southern Germany from French to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to 126 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Karelia to Finland
1 fighter moved from Norway to 126 Sea Zone
2 bombers and 2 fighters moved from Norway to Germany
1 aaGun, 11 artilleries and 11 infantry moved from Tambov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
5 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to VologdaPlace Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from India to Samara
1 mech_infantry moved from Timguska to Samara
1 mech_infantry moved from Kansu to Samara
2 mech_infantrys moved from Kansu to Kazakhstan
1 armour and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kazakhstan
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 3 mech_infantrys
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Samara
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 bomber moved from Samara to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Timguska to Novosibirsk
6 artilleries, 2 infantry and 3 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from India to West India
2 artilleries moved from Burma to India
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to KweichowPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,6,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,4,6
Japanese collect 61 PUs (10 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 armour moved from Bulgaria to Greater Southern Germany
1 armour moved from Romania to Baltic States
Russians take Eastern Poland from Germans
Russians take Baltic States from Germans
6 armour moved from Northern Italy to Germany
14 armour, 2 bombers, 4 fighters and 11 infantry moved from Western Germany to Germany
2 fighters moved from United Kingdom to Germany
1 carrier and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from Russia to KazakhstanCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in Kazakhstan
Americans attack with 3 fighters
Japanese defend with 2 armour
retreated to Kazakhstan
Japanese win, taking Borneo from Japanese with 2 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Germany
Americans attack with 20 armour, 2 bombers, 6 fighters and 11 infantry
Germans defend with 9 artilleries, 2 bombers, 1 factory_major, 2 fighters and 29 infantry
retreated to Germany
Germans win with 9 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -105
Casualties for Germans: 2 bombers and 26 infantry
Casualties for Americans: 20 armour, 2 bombers, 3 fighters and 11 infantry
Battle in Greater Southern Germany
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Greater Southern Germany from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
4 armour moved from Bulgaria to Northern Italy
3 fighters moved from Germany to Western Germany
2 transports moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Persia
2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Western Germany
3 armour placed in Northern Italy
1 artillery and 2 infantry placed in Spain
2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 87 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Caucasus
Russians take Caucasus from Germans
1 bomber, 6 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 2 armour
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour
Casualties for British: 1 tactical_bomberNon Combat Move - British
1 bomber and 6 fighters moved from Kazakhstan to Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Turkey to PersiaPlace Units - British
3 armour placed in Turkey
3 armour placed in Iraq
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Russia to Persia
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - French
French buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia HungaryCombat - French
Battle in Slovakia Hungary
French attack with 2 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 2 armour and 1 mech_infantryNon Combat Move - French
1 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - French
3 infantry placed in France
2 armour placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total





