@gamerman01 I tend to roll play the madman as the Axis.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Back from vacation.
Thanks for waiting.
Japan can go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 bomber moved from Eastern Persia to India
6 artilleries and 5 infantry moved from West India to Eastern Persia
1 artillery moved from Yenisey to Timguska
3 mech_infantrys moved from Kweichow to Kansu
2 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Burma to West India
3 artilleries and 2 infantry moved from India to West India
3 mech_infantrys moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to BuryatiaPlace Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,5,2
Japanese collect 68 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Interesting game. You seem to be ahead. Both Germany and USSR are weak.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
5 armour moved from Northern Italy to Bulgaria
2 bombers moved from Northern Italy to Germany
6 fighters moved from Western Germany to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bulgaria
Americans attack with 5 armour and 1 artillery
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
3 armour moved from Southern Italy to Western Germany
3 armour moved from Spain to Northern Italy
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to United Kingdom
2 bombers and 4 fighters moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Sweden to NorwayPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 armour placed in Western Germany
3 armour placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 armour moved from Turkey to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Iraq to Persia
1 infantry moved from United Kingdom to ScotlandPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in TurkeyTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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Interesting game. You seem to be ahead. Both Germany and USSR are weak.
Yes, the USA making 100 IPCs certainly helps the Allies’ cause; will be interesting to see what Japan can do.
Sorry for my tardiness; I’ve been super busy since getting back from vacation, and now the girlfriend and I have come down with a GI tract sickness. Sometimes I can’t even work up the energy to get out of bed to take a turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
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Italy had nothing it could have possibly done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone -
Scramble sz 35?
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No. Perhaps miscalculated there.
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Damn. I didn’t think you still had kamikazes left.
Do you want to take any shots at my destroyer?
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 3 destroyers and 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers and 1 submarine
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
2 bombers moved from 35 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Russia to PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - French
French repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 11 PUs;
French buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
1 armour moved from Southern France to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
3 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - French
1 artillery, 1 infantry and 1 mech_infantry placed in FranceTurn Complete - French
French collect 21 PUs; end with 21 PUs total -
Forgot a couple of attacks. Slovakia:
inf+art:
Rolling 2d6:
(1, 2)inf:
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 34 PUs;
Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
2 bombers and 2 fighters moved from Germany to Norway
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Smolensk to Archangel
1 fighter moved from Novgorod to Archangel
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from Finland to Norway
1 fighter moved from Germany to Norway
2 armour moved from Tambov to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 3 fighters and 2 infantry
Americans defend with 1 artillery and 4 infantry
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Novosibirsk
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Slovakia Hungary: 1 infantry
EDIT: Changing ownership of Slovakia Hungary from Americans to Germans
EDIT: Changing ownership of Greater Southern Germany from French to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to 126 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Karelia to Finland
1 fighter moved from Norway to 126 Sea Zone
2 bombers and 2 fighters moved from Norway to Germany
1 aaGun, 11 artilleries and 11 infantry moved from Tambov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
5 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to VologdaPlace Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from India to Samara
1 mech_infantry moved from Timguska to Samara
1 mech_infantry moved from Kansu to Samara
2 mech_infantrys moved from Kansu to Kazakhstan
1 armour and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kazakhstan
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 3 mech_infantrys
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Samara
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 bomber moved from Samara to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Timguska to Novosibirsk
6 artilleries, 2 infantry and 3 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from India to West India
2 artilleries moved from Burma to India
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to KweichowPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,6,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,4,6
Japanese collect 61 PUs (10 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs