@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 44 PUs;
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Denmark to Greater Southern Germany
5 fighters moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Turkey to Volgograd
Russians take Volgograd from Japanese
1 bomber moved from Turkey to Ukraine
1 mech_infantry moved from Turkey to Kazakhstan
Russians take Kazakhstan from Japanese
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greater Southern Germany
British attack with 5 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win with 4 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 mech_infantry
Non Combat Move - British
4 fighters moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Turkey to Bulgaria
3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 bomber moved from Ukraine to Turkey
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Turkey
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
That’ll probably be my last turn for about 3 1/2 weeks.
Until then, good luck with your other games.
That’ll probably be my last turn for about 3 1/2 weeks.
Until then, good luck with your other games.
Oops, I guess I can go for ANZAC and France since there’s no Italy anymore :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Java to Queensland
1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 15 PUs;
French buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Southern France to Greater Southern Germany
French take Greater Southern Germany from Germans
Combat - French
Non Combat Move - French
1 armour, 1 infantry and 1 mech_infantry moved from France to Western Germany
Place Units - French
1 armour placed in Southern France
3 infantry placed in France
Turn Complete - French
French collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
3 armour, 12 artilleries and 11 infantry moved from Bryansk to Tambov
2 fighters moved from Novgorod to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Germany to France
1 bomber moved from Germany to Southern France
1 armour and 1 artillery moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
Combat - Germans
Battle in Finland
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Tambov
Germans attack with 3 armour, 12 artilleries and 11 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Americans, taking Tambov from Russians with 3 armour, 12 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters and 1 infantry
French defend with 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Germans win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Smolensk to Novgorod
1 artillery moved from Novgorod to Karelia
2 fighters moved from Greater Southern Germany to Germany
1 bomber moved from France to Germany
1 bomber moved from Southern France to Germany
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Back from vacation.
Thanks for waiting.
Japan can go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 bomber moved from Eastern Persia to India
6 artilleries and 5 infantry moved from West India to Eastern Persia
1 artillery moved from Yenisey to Timguska
3 mech_infantrys moved from Kweichow to Kansu
2 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Burma to West India
3 artilleries and 2 infantry moved from India to West India
3 mech_infantrys moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Buryatia
Place Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,5,2
Japanese collect 68 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Interesting game. You seem to be ahead. Both Germany and USSR are weak.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
5 armour moved from Northern Italy to Bulgaria
2 bombers moved from Northern Italy to Germany
6 fighters moved from Western Germany to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bulgaria
Americans attack with 5 armour and 1 artillery
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
3 armour moved from Southern Italy to Western Germany
3 armour moved from Spain to Northern Italy
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to United Kingdom
2 bombers and 4 fighters moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Sweden to Norway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 armour placed in Western Germany
3 armour placed in Northern Italy
2 mech_infantrys placed in Southern Italy
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 armour moved from Turkey to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Iraq to Persia
1 infantry moved from United Kingdom to Scotland
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Turkey
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Interesting game. You seem to be ahead. Both Germany and USSR are weak.
Yes, the USA making 100 IPCs certainly helps the Allies’ cause; will be interesting to see what Japan can do.
Sorry for my tardiness; I’ve been super busy since getting back from vacation, and now the girlfriend and I have come down with a GI tract sickness. Sometimes I can’t even work up the energy to get out of bed to take a turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
Italy had nothing it could have possibly done
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
Scramble sz 35?
No. Perhaps miscalculated there.
Damn. I didn’t think you still had kamikazes left.
Do you want to take any shots at my destroyer?
No.