L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    triplea_37891_Fre10.tsvg

  • '19 '17 '16

    I’m assuming you mean to do nothing as France.

  • '19 '17 '16

    Sorry, I got distracted.  Go ahead with your turn, sir.

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
                Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
                3 fighters moved from Western Germany to 110 Sea Zone
                2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
                1 artillery and 2 infantry moved from Belarus to Bryansk
                3 bombers and 1 fighter moved from Smolensk to Russia
                1 armour moved from Smolensk to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
                4 artilleries and 3 infantry moved from Ukraine to Rostov

    triplea_37891_Ger11.tsvg

  • '19 '17 '16

    Scramble into SZ110? And if so, lose the DD first?
    Intercept in Russia?

  • '19 '17 '16

    @simon33:

    Scramble into SZ110? And if so, lose the DD first?
    Intercept in Russia?

    Full intercept in Russia.

    No scramble in sz 110.

    Thanks.

  • '19 '17 '16

    US planes first in the Russia air war, please.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
                Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
                3 fighters moved from Western Germany to 110 Sea Zone
                2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                1 artillery and 2 infantry moved from Belarus to Bryansk
                3 bombers and 1 fighter moved from Smolensk to Russia
                1 armour moved from Smolensk to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
                4 artilleries and 3 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire

    Combat - Germans
                Battle in Eire
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 5 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Bryansk
                    Germans attack with 2 armour, 9 artilleries and 9 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Eire from Neutral_Allies, taking Bryansk from Russians with 2 armour, 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 4 artilleries and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Rostov from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bulgaria
                    Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Germans win, taking Bulgaria from ANZAC with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 mech_infantry moved from Ukraine to Romania
                1 aaGun moved from Ukraine to Bryansk
                2 bombers moved from Russia to Belarus
                3 artilleries and 6 infantry moved from Novgorod to Belarus
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                2 fighters moved from 110 Sea Zone to 119 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                3 fighters moved from 110 Sea Zone to Western Germany
                3 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                3 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                3 artilleries and 1 infantry placed in Germany
                1 armour and 2 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 fighters
                EDIT: Adding units owned by Germans to France: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_37891_Ger11.tsvg

  • '19 '17 '16

    Hello, friend:

    Here’s the situation:  the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month.  I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.

    Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?

  • '19 '17 '16

    @StuckTojo:

    Hello, friend:

    Here’s the situation:  the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month.  I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.

    Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?

    That would be fine.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 13 PUs;
                Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 artillery moved from Tambov to Russia
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara

    Place Units - Russians
                3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    triplea_37891_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
                Japanese buy 3 artilleries, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Tsinghai to Kazakhstan
                1 tactical_bomber moved from Shensi to Kazakhstan
                1 bomber and 3 fighters moved from Shan State to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 artillery and 1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 fighters and 1 submarine; ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
                    Casualties for Japanese: 1 destroyer and 2 fighters
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kazakhstan to Szechwan
                1 mech_infantry moved from Shan State to India
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                3 armour moved from French Indo China to Burma
                1 fighter moved from Anhwe to India
                1 artillery and 4 infantry moved from Anhwe to Hunan
                2 mech_infantrys moved from Shantung to Hunan
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery moved from Shantung to Anhwe
                1 infantry moved from Manchuria to 19 Sea Zone
                1 mech_infantry moved from Manchuria to Buryatia
                1 artillery moved from Yakut S.S.R. to Buryatia
                1 artillery moved from Manchuria to Amur
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Philippines
                1 fighter moved from 42 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 bomber moved from 42 Sea Zone to India
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Shantung to Anhwe

    Place Units - Japanese
                3 artilleries placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Shantung
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_37891_Jap11.tsvg

  • '19 '17 '16

    Made a few OOL assumptions. You can check if you’re OK with them. The only doubtful one I think was when I took the US sub first when I only had one ship.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Spain to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                3 armour moved from Spain to France
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                2 fighters moved from Spain to Northern Italy
                2 infantry moved from Southern France to Northern Italy
                3 artilleries moved from Southern France to France
                6 armour moved from Southern France to France

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in France
                    Americans attack with 9 armour and 3 artilleries
                    Germans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters and 6 infantry
                    Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Syria from British with 7 armour remaining. Battle score for attacker is 42
                    Casualties for Germans: 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry
                    Casualties for Americans: 2 armour and 3 artilleries
                Battle in Northern Italy
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 factory_major and 1 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 artillery and 4 infantry moved from Spain to Southern France
                2 fighters moved from Northern Italy to Spain
                1 bomber moved from 109 Sea Zone to Spain
                2 fighters moved from 109 Sea Zone to Spain
                1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 aaGuns moved from Southern France to France
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 infantry moved from Sakha to Siberia

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Spain
                6 infantry placed in Eastern United States
                2 fighters and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_37891_Ame11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese
                1 mech_infantry moved from Albania to Yugoslavia
                2 mech_infantrys moved from Albania to Bulgaria
                1 armour and 2 mech_infantrys moved from Turkey to Bulgaria
                5 fighters moved from Albania to Bulgaria
                1 bomber moved from Gibraltar to Yugoslavia
                1 fighter moved from Albania to Yugoslavia
                1 tactical_bomber moved from Albania to Bulgaria

    Combat - British
                Battle in Kazakhstan
                    British attack with 3 armour
                    Japanese defend with 1 armour
                    British win, taking Kazakhstan from Japanese with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Bulgaria
                    British attack with 1 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Bulgaria from Germans with 1 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Yugoslavia
                    British attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Yugoslavia from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Yugoslavia to France
                5 fighters and 1 tactical_bomber moved from Bulgaria to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Persia to Eastern Persia
                1 infantry moved from United Kingdom to Scotland
                1 aaGun moved from Persia to Eastern Persia

    Place Units - British
                3 artilleries placed in Turkey
                3 mech_infantrys placed in Egypt
                3 infantry placed in Persia
                British undo move 3.
                1 artillery and 2 infantry placed in Persia
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,6,4,3,2,6
                British collect 40 PUs (2 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific

    triplea_37891_UK_11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
                Italians collect 4 PUs (3 lost to blockades); end with 4 PUs total

    triplea_37891_Ita11.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Java to 35 Sea Zone

    triplea_37891_ANZ11.tsvg

  • '19 '17 '16

    scramble sz 35?

  • '19 '17 '16

    No. Bother.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Java to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 transport
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 carrier, 1 fighter and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 bombers moved from 35 Sea Zone to Java
                3 fighters moved from Persia to Kazakhstan
                2 fighters moved from Persia to Russia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_37891_ANZ11.tsvg

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