@gamerman01 I tend to roll play the madman as the Axis.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
EDIT: 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,3
Italians collect 0 PUs (9 lost to blockades); end with 9 PUs total -
Would you mind putting a US dest from Gibr. to sz 110, please? I’m an idiot tonight.
And you could have done it yourself on the UK turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to Java
1 bomber moved from Sumatra to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from West India to PersiaPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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I’m assuming you mean to do nothing as France.
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Sorry, I got distracted. Go ahead with your turn, sir.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 artillery and 2 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Smolensk to Russia
1 armour moved from Smolensk to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Ukraine to Rostov -
Scramble into SZ110? And if so, lose the DD first?
Intercept in Russia? -
Scramble into SZ110? And if so, lose the DD first?
Intercept in Russia?Full intercept in Russia.
No scramble in sz 110.
Thanks.
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US planes first in the Russia air war, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 2 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Smolensk to Russia
1 armour moved from Smolensk to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from 119 Sea Zone to EireCombat - Germans
Battle in Eire
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Bryansk
Germans attack with 2 armour, 9 artilleries and 9 infantry
Russians defend with 3 infantry
Germans win, taking Eire from Neutral_Allies, taking Bryansk from Russians with 2 armour, 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Rostov from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Bulgaria from ANZAC with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Ukraine to Bryansk
2 bombers moved from Russia to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to Western Germany
3 infantry moved from Poland to Eastern PolandPlace Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 artilleries and 1 infantry placed in Germany
1 armour and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to France: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?
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Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?
That would be fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 13 PUs;
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 3 artilleries, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
1 bomber and 3 fighters moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 1 submarine; ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Shan State to India
1 armour and 2 mech_infantrys moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 fighter moved from Anhwe to India
1 artillery and 4 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 artillery moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Yakut S.S.R. to Buryatia
1 artillery moved from Manchuria to Amur
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shantung to AnhwePlace Units - Japanese
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Made a few OOL assumptions. You can check if you’re OK with them. The only doubtful one I think was when I took the US sub first when I only had one ship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Spain to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 armour moved from Spain to France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Spain to Northern Italy
2 infantry moved from Southern France to Northern Italy
3 artilleries moved from Southern France to France
6 armour moved from Southern France to FranceCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in France
Americans attack with 9 armour and 3 artilleries
Germans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters and 6 infantry
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Syria from British with 7 armour remaining. Battle score for attacker is 42
Casualties for Germans: 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry
Casualties for Americans: 2 armour and 3 artilleries
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_major and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 artillery and 4 infantry moved from Spain to Southern France
2 fighters moved from Northern Italy to Spain
1 bomber moved from 109 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Spain
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 aaGuns moved from Southern France to France
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Sakha to SiberiaPlace Units - Americans
1 armour and 2 mech_infantrys placed in Spain
6 infantry placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Albania to Yugoslavia
2 mech_infantrys moved from Albania to Bulgaria
1 armour and 2 mech_infantrys moved from Turkey to Bulgaria
5 fighters moved from Albania to Bulgaria
1 bomber moved from Gibraltar to Yugoslavia
1 fighter moved from Albania to Yugoslavia
1 tactical_bomber moved from Albania to BulgariaCombat - British
Battle in Kazakhstan
British attack with 3 armour
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bulgaria
British attack with 1 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Bulgaria from Germans with 1 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Yugoslavia from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Yugoslavia to France
5 fighters and 1 tactical_bomber moved from Bulgaria to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Persia to Eastern Persia
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from Persia to Eastern PersiaPlace Units - British
3 artilleries placed in Turkey
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
British undo move 3.
1 artillery and 2 infantry placed in Persia
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,6,4,3,2,6
British collect 40 PUs (2 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
Italians collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from Java to 35 Sea Zone