@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33
114? Scotland?
Oh yeah right, 114/Scotland only.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
1 carrier, 1 fighter and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
6 armour, 3 artilleries, 4 fighters and 10 infantry moved from Spain to Southern France
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Eastern United States to Southern France
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 6 armour, 3 artilleries, 1 bomber, 4 fighters and 10 infantry
Germans defend with 1 aaGun, 8 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Americans win, taking Southern France from Germans with 6 armour, 3 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 1 aaGun, 8 artilleries and 8 infantry
Casualties for Americans: 8 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
2 aaGuns moved from Spain to Southern France
4 fighters moved from Southern France to Spain
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
3 fighters and 1 tactical_bomber moved from Persia to Russia
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Siberia to Soviet Far East
1 submarine moved from 1 Sea Zone to 8 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
3 armour placed in Spain
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Would you mind putting a US dest from Gibr. to sz 110, please? I’m an idiot tonight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
3 mech_infantrys moved from Turkey to Albania
5 fighters and 1 tactical_bomber moved from Turkey to Albania
1 fighter moved from Egypt to Albania
3 armour moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Iraq to Persia
3 aaGuns moved from West India to Eastern Persia
4 infantry moved from Scotland to United Kingdom
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Turkey
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 armour
EDIT: Adding units owned by British to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Would you mind putting a US dest from Gibr. to sz 110, please?� I’m an idiot tonight.
Sorry. I should have waited 'til the end of the UK turn to post this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
EDIT: 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,3
Italians collect 0 PUs (9 lost to blockades); end with 9 PUs total
Would you mind putting a US dest from Gibr. to sz 110, please? I’m an idiot tonight.
And you could have done it yourself on the UK turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to Java
1 bomber moved from Sumatra to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from West India to Persia
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
I’m assuming you mean to do nothing as France.
Sorry, I got distracted. Go ahead with your turn, sir.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 artillery and 2 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Smolensk to Russia
1 armour moved from Smolensk to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Ukraine to Rostov
Scramble into SZ110? And if so, lose the DD first?
Intercept in Russia?
Scramble into SZ110? And if so, lose the DD first?
Intercept in Russia?
Full intercept in Russia.
No scramble in sz 110.
Thanks.
US planes first in the Russia air war, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 2 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Smolensk to Russia
1 armour moved from Smolensk to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Battle in Eire
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Bryansk
Germans attack with 2 armour, 9 artilleries and 9 infantry
Russians defend with 3 infantry
Germans win, taking Eire from Neutral_Allies, taking Bryansk from Russians with 2 armour, 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Rostov from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Bulgaria from ANZAC with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Ukraine to Bryansk
2 bombers moved from Russia to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to Western Germany
3 infantry moved from Poland to Eastern Poland
Place Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 artilleries and 1 infantry placed in Germany
1 armour and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to France: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?
That would be fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 13 PUs;
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 3 artilleries, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
1 bomber and 3 fighters moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 1 submarine; ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Shan State to India
1 armour and 2 mech_infantrys moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 fighter moved from Anhwe to India
1 artillery and 4 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 artillery moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Yakut S.S.R. to Buryatia
1 artillery moved from Manchuria to Amur
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shantung to Anhwe
Place Units - Japanese
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Made a few OOL assumptions. You can check if you’re OK with them. The only doubtful one I think was when I took the US sub first when I only had one ship.