@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33
114? Scotland?
Oh yeah right, 114/Scotland only.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Western United States to 5 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 battleship moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Combat - Americans
Sh*t happens; it’s part of the game.
Kamikaze in sz 35?
No k.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Western United States to 5 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 battleship moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 35 Sea Zone
Americans attack with 1 battleship and 1 cruiser
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Western Australia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Western Australia from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 54 Sea Zone to Philippines
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from Hawaiian Islands to Philippines
1 fighter moved from Hawaiian Islands to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 mech_infantrys moved from Western United States to Alaska
2 aaGuns moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Combat - British
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Tunisia to Libya
1 artillery moved from Alexandria to Egypt
1 armour moved from Ethiopia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
5 fighters and 1 tactical_bomber moved from Trans-Jordan to Volgograd
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from British Columbia to Alaska
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Persia
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Ukraine
2 armour moved from Eastern Poland to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 3 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 bomber moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 battleship and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 126 Sea Zone
4 bombers moved from Eastern Poland to Russia
11 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
Intercept in Russia?
No thanks, methinks I’m a little gun-shy after that last one. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 battleship and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 126 Sea Zone
4 bombers moved from Eastern Poland to Russia
11 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,8,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 11 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 11 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Ukraine
4 infantry moved from Bessarabia to Ukraine
5 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
2 aaGuns moved from Novgorod to Archangel
3 armour, 1 artillery and 6 infantry moved from Novgorod to Karelia
6 artilleries moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from 126 Sea Zone to Archangel
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 carrier and 2 transports placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 infantry moved from Novosibirsk to Samara
4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 38 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
5 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Amur to Buryatia
1 aaGun moved from Sakha to Buryatia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Tambov to Rostov
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour and 1 artillery moved from Siberia to Soviet Far East
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 55 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 battleship and 1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
1 cruiser moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 armour and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Kweichow to Burma
1 bomber moved from Kweichow to Burma
1 armour moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to Kansu
Scramble from the Philippines?
Looks like moving the carrier to off DNG was illegal. I’ll edit.
Looks like moving the carrier to off DNG was illegal. I’ll edit.
Oh Bummer. Not moving it was also illegal. I need to thin the attack in SZ56 by two planes because they had no landing place.
Let’s re-roll the dice here:
J DD:
Rolling 1d6:
(1)
J Cruiser + ftr:
Rolling 2d6:
(2, 3)
J BB + TB:
Rolling 2d6:
(2, 5)
US subs:
Rolling 2d6:
(3, 6)
US DD+CV:
Rolling 2d6:
(6, 6)
US Cruiser:
Rolling 1d6:
(2)
Dent BB. Assume you keep the Cruiser.
J DD:
Rolling 1d6:
(5)
J Cruiser + ftr:
Rolling 2d6:
(1, 4)
J BB + TB:
Rolling 2d6:
(5, 5)
US Cruiser:
Rolling 1d6:
(4)