Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
5 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 artilleries moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
3 armour and 1 mech_infantry moved from Iraq to Turkey
4 infantry moved from Caucasus to Turkey
1 artillery moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
2 armour moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Caucasus to Turkey
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 6 infantry
Casualties for British: 1 artillery, 5 infantry and 2 mech_infantrys
Battle in Turkey
British attack with 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 5 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Greece
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Persia
3 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Norway to Vologda
2 fighters moved from Norway to Spain
1 bomber moved from 93 Sea Zone to Gibraltar
Place Units - British
3 armour placed in Persia
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking 93 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
3 artilleries placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to Sumatra
1 bomber moved from Philippines to Queensland
2 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 bomber moved from Western Germany to Russia
3 bombers moved from Western Ukraine to Russia
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Norway
3 armour moved from Finland to Norway
1 carrier moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
Intercept in Russia?
Scramble in SZ110?
No scramble.
Full intercept. Lose the UK fighter first please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 bomber moved from Western Germany to Russia
3 bombers moved from Western Ukraine to Russia
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Norway
3 armour moved from Finland to Norway
1 carrier moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Norway
Germans attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total. Damaged units is as follows: airfield = 5, factory_major = 3
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
5 armour, 17 artilleries, 7 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
5 infantry moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Belarus
1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 artilleries and 7 infantry moved from Finland to Karelia
Place Units - Germans
3 artilleries placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 bombers
EDIT: Adding units owned by Germans to Western Ukraine: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 2 bombers
EDIT: Adding units owned by Germans to Belarus: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x airfield, 4x factory_major; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 armour and 1 mech_infantry moved from Vologda to Kansu
1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Kansu
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Kansu from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kansu to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 aaGun and 1 infantry moved from Vologda to Russia
1 artillery and 5 infantry moved from Rostov to Tambov
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
2 units repaired.
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Kansu
1 tactical_bomber moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Chahar
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 bomber and 1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 bomber and 5 fighters moved from Yunnan to India
2 armour moved from Sakha to Buryatia
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Intercept at 5 on 6 against you? I’m going to assume not.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
2 units repaired.
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Kansu
1 tactical_bomber moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Chahar
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 bomber and 1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 bomber and 5 fighters moved from Yunnan to India
2 armour moved from Sakha to Buryatia
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Buryatia
Japanese attack with 2 armour
Russians defend with 1 aaGun
Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Shan State
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Chahar to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Kansu to Kweichow
1 tactical_bomber moved from Tsinghai to Shensi
1 artillery moved from Siberia to Sakha
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from India to Yunnan
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from India to Yunnan
1 bomber moved from Shan State to Yunnan
2 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber and 2 fighters moved from India to Yunnan
1 fighter moved from India to Yunnan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
3 artilleries placed in French Indo China
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
3 bombers moved from Hawaiian Islands to 46 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 bomber moved from Gibraltar to France
1 artillery, 2 infantry and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Gibraltar to Portugal
1 fighter moved from Gibraltar to Portugal
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 46 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 bombers and 3 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Soviet Far East
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Soviet Far East from Japanese, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Portugal to Spain
1 bomber moved from Portugal to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Spain
2 fighters moved from 99 Sea Zone to Spain
1 carrier and 3 destroyers moved from 99 Sea Zone to 100 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Northern Territory to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 artillery, 2 fighters and 5 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Explanation:
I had to edit our battle in sz 46. I clicked on the default casualty before I realized that a carrier keel would mean you lose your planes. I believe I fixed it, but take a look and make sure because it got awfully confusing.
Nice dice, by the way. That’s possibly the worst round of dice for the USA that I’ve ever experienced. F’ing hell.
Yeah, and for the cherry on top I forgot to move my fighters in Vologda. Had to edit those, too.
It’s been a long day I think I need to go to bed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 42 PUs;
British buy 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Vologda: 2 fighters
EDIT: Adding units owned by Americans to Vologda: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Vologda: 2 fighters
EDIT: Adding units owned by Americans to Russia: 2 fighters
EDIT: Turning off Edit Mode
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Turkey to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 100 Sea Zone to Romania
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from Turkey to Kazakhstan
1 fighter and 1 tactical_bomber moved from Vologda to Kazakhstan
1 fighter moved from Russia to Kazakhstan
3 armour moved from West India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from Gibraltar to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Burma
British attack with 3 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Burma from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 armour
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Romania
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery and 2 infantry
British win, taking Romania from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Persia to 100 Sea Zone
3 armour moved from Turkey to Bulgaria
1 armour moved from Persia to West India
1 armour moved from Persia to Turkey
1 armour moved from Persia to Turkey
1 tactical_bomber moved from Persia to Turkey
1 fighter moved from Spain to United Kingdom
1 fighter moved from Spain to Gibraltar
1 aaGun and 1 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Burma to India
2 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Turkey
1 bomber moved from France to Gibraltar
Place Units - British
1 factory_minor placed in United Kingdom
British undo move 1.
1 fighter placed in United Kingdom
1 factory_minor placed in Turkey
3 mech_infantrys placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery
OK, as per the earlier explanation. I got you for two hits in sz 46. Assuming you lose the dest. and crus. you should have a keeled battleship, a carrier, a tact., and a fighter.
Best make sure that’s what you have, and make any edits if it’s wrong.
Sorry for the confusion.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
3 armour and 1 infantry moved from Bryansk to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 3 armour and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
OK, as per the earlier explanation. I got you for two hits in sz 46. Assuming you lose the dest. and crus. you should have a keeled battleship, a carrier, a tact., and a fighter.
Best make sure that’s what you have, and make any edits if it’s wrong.
Sorry for the confusion.
Added back the tac.