No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 43 Sea Zone to 35 Sea ZoneCombat - French
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No K.
Took me a while to realise how that was even a question on the French turn.
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Why would I submerge the subs in that fight in SZ35 on the ANZAC turn? Only the sub can hit them. I also get a secret strike on your sub.
Let’s roll the secret strike here:
Rolling 2d6:
(4, 5) -
Ok, so no change to actual battle.
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Why would I submerge the subs in that fight in SZ35 on the ANZAC turn? Only the sub can hit them. I also get a secret strike on your sub.
Let’s roll the secret strike here:
Rolling 2d6:
(4, 5)Makes sense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 43 Sea Zone to 35 Sea ZoneCombat - French
Battle in 35 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 submarines
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 6 infantry moved from Karelia to Finland
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 bomber and 1 fighter moved from Archangel to Russia
3 bombers moved from Ukraine to Russia
1 infantry moved from Novgorod to Belarus
1 infantry and 1 tactical_bomber moved from Archangel to Smolensk
1 artillery moved from Novgorod to Belarus
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Archangel to Vologda -
Intercept in Russia (5 on 5, including an escort)
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Sure. Let the bullets fly 8-)
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Sure. Let the carnage begin 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 6 infantry moved from Karelia to Finland
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 bomber and 1 fighter moved from Archangel to Russia
3 bombers moved from Ukraine to Russia
1 infantry moved from Novgorod to Belarus
1 infantry and 1 tactical_bomber moved from Archangel to Smolensk
1 artillery moved from Novgorod to Belarus
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Archangel to VologdaCombat - Germans
Battle in Finland
Germans attack with 3 armour, 3 artilleries and 8 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 3 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 112 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Americans defend with 1 transport
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Western Ukraine
5 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Archangel to Vologda
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in France
1 bomber placed in Western Germany
4 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from Poland: 4 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 5 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 3.
2 artilleries placed in Western Germany
3 infantry placed in France
2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Vologda
5 infantry moved from Samara to Vologda
5 infantry moved from Russia to Vologda
2 armour and 1 mech_infantry moved from Bryansk to Vologda
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to VologdaCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians win, taking Vologda from Germans with 2 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter and 7 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Novosibirsk to Vologda
2 artilleries moved from Bryansk to Rostov
10 infantry moved from Bryansk to Rostov
4 aaGuns, 2 artilleries and 27 infantry moved from Bryansk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Shan State to 6 Sea Zone
2 bombers and 1 fighter moved from Shan State to India
1 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 artillery, 6 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Sikang to Kansu
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Tsinghai to Kansu
3 fighters and 1 tactical_bomber moved from French Indo China to Burma
2 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 artillery moved from Soviet Far East to SiberiaCombat - Japanese
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Intercept? I’ll assume no and we can roll it in the forum if that’s not right.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Shan State to 6 Sea Zone
2 bombers and 1 fighter moved from Shan State to India
1 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 artillery, 6 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Sikang to Kansu
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Tsinghai to Kansu
3 fighters and 1 tactical_bomber moved from French Indo China to Burma
2 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 artillery moved from Soviet Far East to SiberiaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Kansu from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 4 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
1 bomber and 1 fighter moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Kweichow to Shensi
1 aaGun and 1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 bomber moved from 6 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 artilleries
EDIT: Adding units owned by Japanese to Shan State: 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 bomber moved from Western United States to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 bomber moved from Western United States to SpainCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 carrier and 3 destroyers moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Spain to 99 Sea Zone
2 bombers moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Norway to Vologda
3 fighters moved from Sumatra to India
1 artillery moved from Western Australia to Northern Territory
2 bombers moved from Guam to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
5 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 artilleries moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
3 armour and 1 mech_infantry moved from Iraq to Turkey
4 infantry moved from Caucasus to Turkey
1 artillery moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
2 armour moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Caucasus to TurkeyCombat - British
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 6 infantry
Casualties for British: 1 artillery, 5 infantry and 2 mech_infantrys
Battle in Turkey
British attack with 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 5 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in GreeceNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Persia
3 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Norway to Vologda
2 fighters moved from Norway to Spain
1 bomber moved from 93 Sea Zone to GibraltarPlace Units - British
3 armour placed in Persia
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Ukraine to Bryansk
3 armour moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking 93 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
3 artilleries placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total