@surfer Sub.
G40L Snigg (Axis) vs. StuckTojo (Allies +21)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Adding units owned by Russians to Amur: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Yugoslavia to Southern France -
Good game to you, and have fun.
Scramble orders for 110 and 111?
Also, any particular OOL?
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Scramble only the Scottish fighter into 111, please.
As for ool, just do what seems to make the most sense from my perspective. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Adding units owned by Russians to Amur: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Yugoslavia to Southern FranceCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 0/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 4 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 4 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -39
Casualties for Germans: 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/10 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 5/10 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Southern France
Germans attack with 2 armour, 1 fighter and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the French and 1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in France, round 2 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits
1 aaGun owned by the French, 7 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries and 3 mech_infantrys in France, round 3 : 6/10 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 4/7 hits
3 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 armour owned by the French, 1 armour owned by the British, 1 artillery owned by the French, 1 artillery owned by the Germans and 2 infantry owned by the French lost in France
Germans roll dice for 4 armour and 2 artilleries in France, round 4 : 4/6 hits
French roll dice for 1 fighter in France, round 4 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 2 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery, 7 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Northern Italy
2 infantry moved from Denmark to Western Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_AxisPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 42 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Southern France : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield, 4 armour, 2 artilleries and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 factory_major
Norway : 2 infantry
Northern Italy : 1 fighter
Southern Italy : 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 4 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 2 submarines -
Good lord…111 was horrendous…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Bryansk
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to AmurPlace Units - Russians
3 infantry placed in Novgorod
1 fighter placed in Ukraine
1 infantry placed in Volgograd
Russians undo move 2.
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Good lord…111 was horrendous…
Yup. Seems like if something goes wrong in G1 it’s always sz 111.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 6 infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 fighter moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 fighter moved from Okinawa to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to AmurCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/4 hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 4 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 18 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Amur, round 2 : 9/27 hits
Russians roll dice for 2 aaGuns, 1 artillery and 18 infantry in Amur, round 2 : 3/19 hits
7 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers in Amur, round 3 : 12/24 hits
Russians roll dice for 1 artillery and 11 infantry in Amur, round 3 : 3/12 hits
11 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Russians: 2 aaGuns, 1 artillery and 18 infantry
Casualties for Japanese: 1 fighter and 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Amur to Japan
6 fighters moved from Amur to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
5 tactical_bombers moved from Amur to Korea
1 cruiser moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Korea : 5 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 flag
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 4 fighters and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
4 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 mech_infantrys moved from Egypt to Ethiopia
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 2 submarines
1 submarine owned by the Germans Submerged
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 fighters moved from 110 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Greece, round 2 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 5 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 5 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 6 : 2/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 6 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Libya : 1 artillery and 1 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 cruiser
Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
97 Sea Zone : 1 battleship, 1 cruiser and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux -
Scramble 110?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy BordeauxCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 104 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from 110 Sea Zone to Southern Italy
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
4 armour moved from France to Yugoslavia
2 armour moved from Southern France to YugoslaviaPlace Units - Germans
10 artilleries placed in Germany
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 3 armour, 2 artilleries and 10 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 10 artilleries and 1 factory_major
Holland Belgium : 2 fighters and 4 tactical_bombers
Southern Italy : 1 bomber
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag, 6 armour
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport -
Well, dice were a little better that go around at least :-)
By the way, I just looked at the Pacific with Japan’s turn coming next. The American destroyer and submarine could not have stopped next to the Marshall Islands. Unfortunately, it’s one of the rules the AAA engine doesn’t enforce. Until we’re at war, they can’t stop in a sz that has a Japanese owned territory. Sorry.
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Right you are!
I’ll move them my next turn.





