Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Burma to Yunnan
1 submarine moved from 85 Sea Zone to 52 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Tunisia to Gibraltar
4 armour, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 fighter moved from Gibraltar to Egypt
2 armour and 3 infantry moved from India to Burma
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
British undo move 1.
1 fighter and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Persia
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Three kamikazes on each of your two destroyers, and full scramble, please.
Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.
I assumed your SS will fight and went max def.
If you need more time just let me know, no hurry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Yugoslavia to Northern Italy
2 infantry moved from Greece to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
retreated to 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 fighters moved from New South Wales to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Burma
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
You may skip France.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour moved from Ukraine to Caucasus
15 armour and 19 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Tambov to Volgograd
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Eastern Poland
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Novgorod
3 fighters moved from Bryansk to Greece
1 bomber moved from Ukraine to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Karelia to Finland
5 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
1 bomber moved from Russia to Kweichow
1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Kweichow
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Kweichow to Burma
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Samara to Novosibirsk
12 infantry moved from Samara to Russia
20 infantry moved from Russia to Smolensk
20 artilleries moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Smolensk
Place Units - Russians
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Jehol to Hopei
1 armour moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
3 carriers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Yunnan
3 tactical_bombers moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Hopei
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 aaGun moved from Suiyuyan to Shensi
1 infantry moved from Amur to Korea
2 aaGuns moved from Manchuria to Korea
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Scramble in sz112?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Normandy Bordeaux
Battle in Philippines
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 4 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 2 bombers, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 56
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
Place Units - Americans
1 artillery placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win with 3 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 armour
Non Combat Move - British
3 fighters moved from Kazakhstan to Russia
1 infantry and 2 mech_infantrys moved from India to Burma
1 fighter moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Northwest Persia to Egypt
4 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 submarine moved from 52 Sea Zone to 54 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 fighter and 4 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
3 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
Scramble in sz 92?
Nope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
3 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 destroyer
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Italians: 1 submarine
Battle in Volgograd
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to Southern France
3 fighters moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Albania to Greece
6 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Northwest Persia to Volgograd
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Caroline Islands
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 92 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Volgograd
ANZAC attack with 2 fighters
Italians defend with 1 armour and 1 factory_minor
ANZAC roll dice for 2 fighters in Volgograd, round 2 : 0/2 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in Volgograd, round 3 : 1/2 hits
Italians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Italians lost in Volgograd
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Volgograd to Russia
1 fighter moved from Borneo to Philippines
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs