@simon33 no scrambles
AeV (Allies +18) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 62 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 bomber moved from Morocco to Gibraltar
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from French Indo China to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Shan State to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour and 3 infantry
Japanese defend with 2 armour
British win, taking Yunnan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
1 aaGun, 4 infantry and 2 mech_infantrys moved from India to Burma
4 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
2 fighters moved from 81 Sea Zone to Northwest Persia
1 submarine moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Volgograd to TambovPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 2 armour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour
British defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 1 infantry moved from Romania to Yugoslavia
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Siam to Shan State
2 fighters moved from India to Northwest PersiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
Good Eve Stuck Tojo. You may proceed with Germany and skip France, they stay where they are right now :-).
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Bryansk to Tambov
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Bryansk to TambovCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Tambov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
3 fighters moved from Tambov to Bryansk
5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Belarus
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Bulgaria to Albania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Bryansk
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 artilleries placed in France
1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Caucasus
2 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 17 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 submarine moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
1 armour owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kwangtung to Hunan
3 tactical_bombers moved from Kwangtung to Philippines
1 infantry moved from Siberia to Amur
2 aaGuns moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters and 4 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone -
Scramble and/or Kamikaze in sz6?
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Three kamikazes on each of your two destroyers, and full scramble, please.
Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,5,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5,6
Battle in 6 Sea Zone
Americans attack with 1 fighter, 9 submarines and 1 tactical_bomber
Japanese defend with 3 destroyers, 1 fighter, 4 submarines and 3 transports
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 4 : 1/6 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 4 : 2/3 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 1/4 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 1/2 hits
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Americans: 7 submarines
Casualties for Japanese: 3 destroyers, 1 fighter, 4 submarines and 3 transports
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Burma to Yunnan
1 submarine moved from 85 Sea Zone to 52 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Tunisia to Gibraltar
4 armour, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 fighter moved from Gibraltar to Egypt
2 armour and 3 infantry moved from India to Burma
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Egypt
British undo move 1.
1 fighter and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Persia
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys -
Three kamikazes on each of your two destroyers, and full scramble, please.
Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.
I assumed your SS will fight and went max def.
If you need more time just let me know, no hurry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Yugoslavia to Northern Italy
2 infantry moved from Greece to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
retreated to 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 fighters moved from New South Wales to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
You may skip France.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Ukraine to Caucasus
15 armour and 19 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Tambov to Volgograd
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Eastern Poland
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Novgorod
3 fighters moved from Bryansk to Greece
1 bomber moved from Ukraine to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Karelia to Finland
5 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
1 bomber moved from Russia to Kweichow
1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Kweichow
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Kweichow to Burma
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Samara to Novosibirsk
12 infantry moved from Samara to Russia
20 infantry moved from Russia to Smolensk
20 artilleries moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to SmolenskPlace Units - Russians
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs





