@ArtofWar1947 Not sure. I don’t do that.
ktylu (Axis) vs. simon33 (Allies +18) rematch
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 20x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 units repaired.
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
1 armour moved from Kweichow to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from India to French Indo China
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to PortugalCombat - British
British creates battle in territory 35 Sea Zone
Battle in Portugal
British attack with 1 armour, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
British win, taking 35 Sea Zone from Japanese, taking Portugal from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in French Indo China
British attack with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
retreated to French Indo China
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 2 bombers and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter moved from Portugal to Spain
1 fighter moved from Portugal to 109 Sea Zone
1 fighter moved from Quebec to 109 Sea Zone
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 armour moved from Egypt to Tobruk
2 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from Tobruk to Egypt
1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 cruiser, 1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 bomber and 1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 mech_infantrys moved from Archangel to Vologda
Germans take Vologda from Russians
4 infantry moved from Ukraine to Bryansk
23 armour, 5 artilleries, 21 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Denmark to France
1 artillery moved from Germany to Western Germany
1 artillery moved from Western Germany to France
2 armour moved from Western Germany to France
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Norway to Finland
4 fighters and 4 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Western Germany to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 26 armour, 5 artilleries, 3 bombers, 25 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 1 artillery and 58 infantry
Germans win, taking Bryansk from Russians with 13 armour and 3 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 13 armour, 5 artilleries, 25 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 58 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; French defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to NovgorodPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 destroyer placed in 113 Sea Zone
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
8 artilleries, 4 fighters and 6 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 artilleries, 4 fighters and 6 infantry
Germans defend with 3 aaGuns and 13 armour
2 artilleries owned by the Russians retreated to Russia
Germans win with 9 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns and 4 armour
Casualties for Russians: 6 artilleries and 6 infantryNon Combat Move - Russians
4 fighters moved from Bryansk to Russia
5 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to AmurPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 fighters and 2 tactical_bombers moved from French Indo China to SiamCombat - Japanese
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Siam to HainanTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
2 fighters moved from Kweichow to Siam
2 artilleries and 1 infantry moved from Spain to Southern France
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 3 mech_infantrys moved from Colombia to Venezuela
4 fighters moved from Eastern United States to Venezuela
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns, 1 artillery and 1 bomber
Casualties for Americans: 1 artillery and 2 infantry
Battle in Venezuela
Americans attack with 4 fighters, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Siam
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in FormosaNon Combat Move - Americans
4 fighters moved from Venezuela to British Guiana
1 infantry and 1 mech_infantry moved from Colombia to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Siam to Shan State
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Yunnan to BurmaPlace Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 infantry moved from Iraq to Trans-Jordan
3 artilleries and 3 infantry moved from West India to Afghanistan
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters moved from Philippines to Hainan
1 fighter moved from Yunnan to Hainan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-JordanCombat - British
Battle in Afghanistan
British attack with 3 artilleries and 3 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 3 artilleries remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Norway
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
Italians defend with 2 infantry
British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Hainan
British attack with 3 fighters
Japanese defend with 2 fighters, 1 harbour and 2 tactical_bombers
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 3 fighters
Casualties for Japanese: 2 tactical_bombersNon Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 armour moved from Portugal to Spain
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters placed in PersiaTurn Complete - British
British collect 39 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Western Ukraine to Germany
2 fighters moved from Egypt to Southern Italy
1 bomber moved from Egypt to Southern Italy
1 armour and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to BryanskPlace Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 16 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Philippines to Hainan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Hainan
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 fighters and 1 harbour
ANZAC win, taking Hainan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Hainan to French Indo China
2 fighters moved from Java to India
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Shan State
1 bomber moved from Queensland to India
1 fighter moved from Japan to ChaharPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Finland to Norway
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
1 infantry moved from Smolensk to Russia
4 mech_infantrys moved from Vologda to Russia
3 mech_infantrys moved from Belarus to Russia
7 mech_infantrys moved from Eastern Poland to Greater Southern Germany
3 bombers moved from Western Ukraine to Russia
7 armour moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
3 tactical_bombers moved from Egypt to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Bryansk to RostovCombat - Germans
Battle in Russia
Germans attack with 7 armour, 3 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 8 infantry
1 armour owned by the Germans retreated to Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 6 armour, 3 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries, 2 fighters and 8 infantry
Battle in Norway
Germans attack with 2 artilleries and 1 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Germany
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Southern France
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 armour, 1 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
I cant catch a break in this game, hehe
94% to win in Moscow. Still lost, over and over again. I feel like i should not attack unless im 100%, but then id still loose :-D
-
@ktylu:
I cant catch a break in this game, hehe
94% to win in Moscow. Still lost, over and over again. I feel like i should not attack unless im 100%, but then id still loose :-D
86% with one unit must live. I’m still surprised you didn’t get in. Unlucky. 2 AAA hits probably killed you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Jehol to Chahar
3 infantry moved from Amur to BuryatiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 1 factory_minor, 6 infantry and 6 transports; Remaining resources: 9 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Southern France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to France
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Americans attack with 3 fighters
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in France
Americans attack with 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from British Guiana to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 3 mech_infantrys moved from Venezuela to Brazil
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Western United States to BrazilPlace Units - Americans
1 factory_minor placed in Spain
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 82 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
9 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs





