TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
1 armour, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Belgian Congo to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 armour and 1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 1 transport
British win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Battle in Malaya
British attack with 1 armour and 1 fighter
Japanese defend with 1 harbour and 2 infantry
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
Place Units - British
1 bomber placed in Quebec
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 submarines and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 submarines and 1 transport
I think you’ll find that the combination of G4 and J4 DOWs won’t work for you.
The axis need to press their unit superiority advantage before the Allies economic advantage bites.
I think you’ll find that the combination of G4 and J4 DOWs won’t work for you.
Thats just it, i am not declaring war. War is on me first… Oh nm i get it, before making strategic advance… build up units…nm… That was my intentions…
For some reason, my units in Gib did not take the land? lol bugged…?
Wont let me move them on transport from algeria, i control that harbor now over 1 turn. Weird…
Told me, i cant blitz them out of combat? hehe I did that at least 1 if not 2 turns ago…
oh well, just editing them onto ship.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
I am posting the current game file in the middle of my combat phase for Italy. On Italys las turn you will see i landed and took Gibraltar. However, Even on Germanys next turn i could not move my german battleship into the med, the game said i needed to own Gib, which of course i did but it didnt let me move it in there. SO i moved it to sz 89.
Now, on this turn, i should get 3 movement squares from my TT in sz 92, and if i try to move i only get two. Any idea how to fix this?
My German battleship should be with the german subs in sz 92, and i should be able to add my units onto TT and move 3 spaces to battle in Egypt. Should i start Italy over, edit battleship in, and make sure Gib is marked as Italian owned?
On I2 you should have taken Gibraltar on Combat Movement. That was the problem. If you look closely, you can still see yellow under the Italian units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Alexandria to Egypt
1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for British: 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Alexandria
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Should all be correct now sir :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Sumatra
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
2 armour moved from Greater Southern Germany to Slovakia Hungary
8 mech_infantrys moved from Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
Non Combat Move - Germans
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Place Units - Germans
1 transport placed in 93 Sea Zone
1 aaGun and 1 artillery placed in Southern France
1 fighter placed in Western Germany
2 armour placed in Germany
1 infantry placed in France
2 artilleries, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Karelia to Finland
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Siam
Russians take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 11 infantry
Russians win, taking Finland from Germans with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Russians: 7 infantry
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
1 cruiser owned by the Russians retreated to 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kiangsi
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
retreated to Kiangsi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Shensi to Novosibirsk
1 aaGun moved from Karelia to Novgorod
1 aaGun and 3 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Caucasus to Ukraine
9 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from Hunan to Shensi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo China
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Kweichow to Hunan
2 tactical_bombers moved from Kweichow to Hunan
2 bombers moved from Kweichow to Hunan
3 tactical_bombers moved from Shensi to Hunan
2 fighters moved from Shensi to Hunan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Japanese undo move 2.
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from Midway to Queensland
4 fighters moved from Midway to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Midway to Gilbert Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Oops, didn’t realise I had a TT in that SZ39 fleet. I’ll use it to attack Celebes if that’s alright.
attacking inf and art:
Rolling 2d6:
(1, 4)
defending inf and art:
Rolling 2d6:
(1, 3)
attacking art
Rolling 1d6:
(5)
defending art
Rolling 1d6:
(1)