@cwglee51 I was using an older version. Installed it now and it works. Will post a bit later today
ktylu (Axis) vs. simon33 (Allies +18) rematch
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3 kamis each carrier in sz 6
scramble what i can
OOL defense basedintercept in FIC
scramble 112 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from Algeria to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from Kweichow to French Indo ChinaCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,4,5
Units damaged: 1 carrier owned by the Americans
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 3 interceptors out of French Indo China
Air Battle is over, the attackers have all died
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 68
Casualties for Americans: 2 carriers, 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Germans defend with 2 tactical_bombers
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Americans captures 35PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns
Battle in Norway
Battle in Denmark
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Korea
Cleaning up after air battlesNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from 119 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to Central America
2 infantry moved from Southeast Mexico to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
1 fighter moved from 98 Sea Zone to SyriaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 103 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 128 PUs -
china and uk?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
5 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Kansu
2 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kansu to KweichowPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Belgian Congo to Trans-Jordan
1 armour moved from India to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 mech_infantry moved from Kweichow to HunanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to KweichowPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to 81 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in Ukraine
Italians attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
1 bomber and 2 fighters moved from 81 Sea Zone to EgyptPlace Units - Italians
1 transport placed in 95 Sea Zone
1 armour placed in Southern Italy
1 armour and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
4 bombers moved from Baltic States to Norway
1 infantry and 1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
4 infantry moved from Bessarabia to Ukraine
2 armour moved from Southern Italy to Western Germany
1 armour and 3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
5 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western GermanyCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 1 fighter
EDIT: Turning off Edit Mode
Battle in Belarus
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Denmark to Western Germany
3 bombers moved from Norway to Western Germany
5 mech_infantrys moved from Novgorod to ArchangelPlace Units - Germans
1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
2 artilleries, 1 infantry and 7 mech_infantrys placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
We have a problem in denmark, i brought ground units and one plane. Only i brought the plane after i hit combat. It never rolled for the plane, just sat there….
Do you know how to roll on the forums for that battle?
I was to win with the plane, but it never rolled and its costing me a objective. Can you assist? and fix ipc and objectives please?
thank you!
Oh i forgot my air force in Egypt, oh well thats on me.
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It’s done like this:
“:“dice 1d6”:” without the double quotes. I’ll roll it for you.Rounds 2-4
Rolling 3d6:
(2, 2, 4)Round 5
Rolling 1d6:
(1)Triple-A doesn’t handle adding in edit mode once its gone into the combat phase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
4 fighters moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Belarus to Russia
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Russia
3 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Rostov
3 infantry moved from Manchuria to KoreaPlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; ANZAC defend with 1 cruiser, 2 fighters and 1 submarine -
5 hits OOL in Philippines sir please
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@ktylu:
5 hits OOL in Philippines sir please
Max D.
i.e. Lose CV, sub, DD and dent BB.
Max D going forward too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; ANZAC defend with 1 cruiser, 2 fighters and 1 submarine
Units damaged: 2 carriers owned by the British and 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the Japanese retreated to 36 Sea Zone
British win with 1 battleship, 2 carriers, 2 cruisers and 4 fighters remaining. Battle score for attacker is -56
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
2 fighters owned by the British and 2 fighters owned by the ANZAC forced to land in PhilippinesNon Combat Move - Japanese
2 bombers moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo ChinaTurn Complete - Japanese
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cant believe my luck in this game, so frustrating. But i will prevail at some point. This battle was 56% to win, was a long shot but had a chance, and i had to if i wanted Japan back. Only 5 hits, then your guys got 9 hits…
Its like, ok rng love you too! hehe
Iv won without Japan before but its not easy.
Nice job on them.
US is up.
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I think I would have mopped up your survivors even if you’d won though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 1 destroyer, 5 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 unit repaired.
2 fighters moved from 112 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 1 carrier, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 infantry and 3 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Manchuria to SakhaCombat - Americans
Battle in Okinawa
Battle in Iwo Jima
Battle in Sakha
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Spain
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 artillery, 1 infantry and 1 transport
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transportNon Combat Move - Americans
1 battleship, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 fighter moved from Syria to Iraq
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Sakha to Manchuria
2 fighters moved from Manchuria to KweichowPlace Units - Americans
1 artillery and 2 infantry placed in Japan
3 artilleries and 3 infantry placed in Central United States
Americans undo move 2.
3 artilleries, 4 fighters and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs





