@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 20x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 units repaired.
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
1 armour moved from Kweichow to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from India to French Indo China
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to PortugalCombat - British
British creates battle in territory 35 Sea Zone
Battle in Portugal
British attack with 1 armour, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
British win, taking 35 Sea Zone from Japanese, taking Portugal from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in French Indo China
British attack with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
retreated to French Indo China
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 2 bombers and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter moved from Portugal to Spain
1 fighter moved from Portugal to 109 Sea Zone
1 fighter moved from Quebec to 109 Sea Zone
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 armour moved from Egypt to Tobruk
2 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from Tobruk to Egypt
1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 cruiser, 1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 bomber and 1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 mech_infantrys moved from Archangel to Vologda
Germans take Vologda from Russians
4 infantry moved from Ukraine to Bryansk
23 armour, 5 artilleries, 21 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Denmark to France
1 artillery moved from Germany to Western Germany
1 artillery moved from Western Germany to France
2 armour moved from Western Germany to France
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Norway to Finland
4 fighters and 4 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Western Germany to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 26 armour, 5 artilleries, 3 bombers, 25 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 1 artillery and 58 infantry
Germans win, taking Bryansk from Russians with 13 armour and 3 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 13 armour, 5 artilleries, 25 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 58 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; French defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to NovgorodPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 destroyer placed in 113 Sea Zone
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
8 artilleries, 4 fighters and 6 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 artilleries, 4 fighters and 6 infantry
Germans defend with 3 aaGuns and 13 armour
2 artilleries owned by the Russians retreated to Russia
Germans win with 9 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns and 4 armour
Casualties for Russians: 6 artilleries and 6 infantryNon Combat Move - Russians
4 fighters moved from Bryansk to Russia
5 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to AmurPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 fighters and 2 tactical_bombers moved from French Indo China to SiamCombat - Japanese
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Siam to HainanTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
2 fighters moved from Kweichow to Siam
2 artilleries and 1 infantry moved from Spain to Southern France
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 3 mech_infantrys moved from Colombia to Venezuela
4 fighters moved from Eastern United States to Venezuela
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns, 1 artillery and 1 bomber
Casualties for Americans: 1 artillery and 2 infantry
Battle in Venezuela
Americans attack with 4 fighters, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Siam
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in FormosaNon Combat Move - Americans
4 fighters moved from Venezuela to British Guiana
1 infantry and 1 mech_infantry moved from Colombia to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Siam to Shan State
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Yunnan to BurmaPlace Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 infantry moved from Iraq to Trans-Jordan
3 artilleries and 3 infantry moved from West India to Afghanistan
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters moved from Philippines to Hainan
1 fighter moved from Yunnan to Hainan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-JordanCombat - British
Battle in Afghanistan
British attack with 3 artilleries and 3 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 3 artilleries remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Norway
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
Italians defend with 2 infantry
British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Hainan
British attack with 3 fighters
Japanese defend with 2 fighters, 1 harbour and 2 tactical_bombers
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 3 fighters
Casualties for Japanese: 2 tactical_bombersNon Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 armour moved from Portugal to Spain
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters placed in PersiaTurn Complete - British
British collect 39 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Western Ukraine to Germany
2 fighters moved from Egypt to Southern Italy
1 bomber moved from Egypt to Southern Italy
1 armour and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to BryanskPlace Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 16 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Philippines to Hainan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Hainan
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 fighters and 1 harbour
ANZAC win, taking Hainan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Hainan to French Indo China
2 fighters moved from Java to India
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Shan State
1 bomber moved from Queensland to India
1 fighter moved from Japan to ChaharPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Finland to Norway
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
1 infantry moved from Smolensk to Russia
4 mech_infantrys moved from Vologda to Russia
3 mech_infantrys moved from Belarus to Russia
7 mech_infantrys moved from Eastern Poland to Greater Southern Germany
3 bombers moved from Western Ukraine to Russia
7 armour moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
3 tactical_bombers moved from Egypt to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Bryansk to RostovCombat - Germans
Battle in Russia
Germans attack with 7 armour, 3 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 8 infantry
1 armour owned by the Germans retreated to Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 6 armour, 3 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries, 2 fighters and 8 infantry
Battle in Norway
Germans attack with 2 artilleries and 1 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Germany
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Southern France
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 armour, 1 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
I cant catch a break in this game, hehe
94% to win in Moscow. Still lost, over and over again. I feel like i should not attack unless im 100%, but then id still loose :-D
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@ktylu:
I cant catch a break in this game, hehe
94% to win in Moscow. Still lost, over and over again. I feel like i should not attack unless im 100%, but then id still loose :-D
86% with one unit must live. I’m still surprised you didn’t get in. Unlucky. 2 AAA hits probably killed you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Jehol to Chahar
3 infantry moved from Amur to BuryatiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 1 factory_minor, 6 infantry and 6 transports; Remaining resources: 9 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Southern France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to France
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Americans attack with 3 fighters
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in France
Americans attack with 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from British Guiana to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 3 mech_infantrys moved from Venezuela to Brazil
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Western United States to BrazilPlace Units - Americans
1 factory_minor placed in Spain
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 82 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
9 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs





