ktylu (Axis) vs. simon33 (Allies +18) rematch

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Iraq to Syria
                      Russians take Syria from Germans
                1 armour moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Novgorod
                5 fighters and 1 tactical_bomber moved from Novgorod to Norway
                1 armour and 1 mech_infantry moved from Karelia to Norway
                1 artillery and 3 infantry moved from Finland to Norway
                1 artillery and 1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Norway
                    Russians attack with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Russians win, taking Norway from Germans with 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 artillery and 4 infantry moved from Novgorod to Karelia
                5 fighters and 1 tactical_bomber moved from Norway to Karelia
                6 artilleries and 2 infantry moved from Russia to Bryansk
                2 aaGuns, 13 artilleries and 21 infantry moved from Bryansk to Ukraine
                4 artilleries and 2 infantry moved from Rostov to Ukraine

    Place Units - Russians
                2 artilleries and 1 fighter placed in Novgorod
                5 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs

    triplea_37870.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Anhwe to Manchuria

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 artilleries placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,5
                Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs total

    triplea_37870.0_Jap8.tsvg


  • I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe

    lol

    you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro,  I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice!  :-D

  • '19 '17 '16

    @ktylu:

    I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe

    lol

    you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro,  I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice!  :-D

    But look at the likely result options:
    (a) You win but expend all your Kamikazes and have a significantly weakened fleet.
    (b) You lose and have no fleet.

    Either way, you couldn’t counter the UK/ANZAC fleet coming up the China coast. Control of the money islands was the real prize.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter moved from Midway to 6 Sea Zone
                2 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 destroyers, 1 fighter and 4 submarines
                    Japanese defend with 2 destroyers, 2 fighters and 2 submarines
                    1 submarine owned by the Americans Submerged
                    Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 3 submarines
                    Casualties for Japanese: 2 destroyers, 2 fighters and 2 submarines
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 armour
                    Japanese win with 2 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Southern France

    Non Combat Move - Americans
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 factory_minor placed in Korea
                1 carrier and 3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                1 fighter placed in Eastern United States
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                1 carrier and 2 transports placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 artilleries, 1 fighter and 2 infantry placed in Western United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_37870.0_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                3 artilleries and 3 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery, 1 fighter and 2 infantry moved from Kwangsi to Kiangsi
                2 artilleries moved from Kwangtung to Kiangsi

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    triplea_37870.0_Chi8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 fighters and 1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Egypt to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from India to 39 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Hainan

    Combat - British
                British creates battle in territory 19 Sea Zone
                Battle in Tobruk
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 artillery
                    retreated to Tobruk
                    Italians win, taking 19 Sea Zone from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 artillery
                    British win, taking Trans-Jordan from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Hainan

    Non Combat Move - British
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 fighter moved from Tobruk to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Quebec to 91 Sea Zone
                1 fighter moved from Quebec to Iceland
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 destroyers placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 carrier placed in 39 Sea Zone
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 carrier

    triplea_37870.0_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Southern France
                1 armour and 1 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 mech_infantry moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 armour, 2 fighters and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win, taking Southern France from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,6,2,5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total

    triplea_37870.0_Ita8.tsvg


  • @simon33:

    @ktylu:

    I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe

    lol

    you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro,  I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice!  :-D

    But look at the likely result options:
    (a) You win but expend all your Kamikazes and have a significantly weakened fleet.
    (b) You lose and have no fleet.

    Either way, you couldn’t counter the UK/ANZAC fleet coming up the China coast. Control of the money islands was the real prize.

    Exactly, as i said… it wasnt something i did wrong. Double edged sword… :-D

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 bomber and 1 fighter moved from Chahar to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 cruiser moved from 34 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in Okinawa
                Battle in Manchuria
                    ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 2 armour
                    ANZAC win, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from Manchuria to Jehol
                1 fighter moved from Caroline Islands to Jehol
                1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 destroyer moved from 34 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37870.0_ANZ8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 34 Sea Zone to 19 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_37870.0_Fre8.tsvg

  • '19 '17 '16

    @ktylu:

    Exactly, as i said… it wasnt something i did wrong. Double edged sword… :-D

    Or perhaps it was - not anticipating that attack.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 bombers moved from Eastern Poland to Russia
                2 artilleries moved from France to Northern Italy
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from Germany to 113 Sea Zone
                3 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Western Germany to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                    Germans win, taking Norway from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Eastern Poland
                1 bomber moved from Norway to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Norway to Western Germany

    Place Units - Germans
                1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
                1 bomber and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    triplea_37870.0_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 48 PUs;
                Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Russia to Smolensk
                2 fighters moved from Karelia to Smolensk
                2 fighters and 1 tactical_bomber moved from Karelia to Baltic States
                1 fighter moved from Karelia to Smolensk
                1 armour moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 armour moved from Soviet Far East to Siberia
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                3 fighters moved from Smolensk to Russia
                6 artilleries and 1 infantry moved from Bryansk to Ukraine
                2 artilleries and 4 infantry moved from Karelia to Finland
                1 armour moved from Novgorod to Finland
                2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

    triplea_37870.0_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,1,6,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4
                Japanese collect 4 PUs (10 lost to blockades); end with 5 PUs total

    triplea_37870.0_Jap9.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 7 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 artilleries and 7 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from 91 Sea Zone to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians

    triplea_37870.0_Ame9.tsvg

  • '19 '17 '16

    Scramble SZ6?


  • nah sir, amazing how one battle changes everything in the pacific early on… lesson learned 8-)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 7 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 artilleries and 7 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from 91 Sea Zone to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians

    Combat - Americans
                Battle in Japan
                    Americans attack with 3 artilleries and 7 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
                    Japanese win with 1 fighter and 5 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 3 artilleries and 7 infantry
                    Casualties for Japanese: 3 aaGuns and 2 infantry
                Battle in Southern France
                    Americans attack with 2 artilleries, 4 fighters and 2 infantry
                    Italians defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 2 armour and 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Southern France to 93 Sea Zone
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 fighter moved from Western United States to Midway
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Korea
                1 transport placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Central United States
                1 artillery and 3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_37870.0_Ame9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 6 infantry moved from Anhwe to Kiangsu
                3 artilleries, 1 fighter and 2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 9 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
                    Chinese win, taking Kiangsu from Japanese with 9 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 14
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Manchuria

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_37870.0_Chi9.tsvg

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